New "Combat Lethality" setting under Gameplay: Low, Medium or High. It controls how much damage units deal
The default is Low so battles run considerably longer, giving you time to manoeuvre, commit reserves and react to threats. Formations and flanking matter more when the line holds
'High' is the same damage dealt as in the last version, more arcade-like.
Sieges
Battering rams you build in the siege camp now appear in battle as real, controllable units. Drive one at a gate and it will get to work. Previously a built ram just quietly weakened the gate with nothing to show for it
Fixed rams (and other large units) being unable to reach gates to attack them
With a ladder carrier selected, hovering a wall now shows a preview of the ladder and highlights the wall section it will lean on
Hovering an enemy gate with units selected highlights the gate, so it is clear you can attack it
Fixed ladder placement landing one cell off from where you aimed, or on the far side of the wall
Fixed ladders placed on corner towers ending up beside the tower, sending climbers up and off into thin air
Interface
Fixed the cursor reverting to default while an attack move or charge order was armed
Fixed the cursor occasionally getting stuck as the sword outside of battle orders
Settings menu tooltips now use the same parchment style as the rest of the game