Added proper voice actor unit barks for all races: selection, moves, attacks, holds, shield walls, volleys and charges
Added voice lines for victory, defeat and shield walls breaking; removed the old victory horn
Battles
Ordering a shield wall together with other units no longer disbands the wall
Victory no longer ends the battle instantly; look around and press Tab when done
Battle speed now correctly defaults to 3/4
Fixed archers overrunning their range on attack-move, and creeping into melee while firing on direct attack orders
Mixed selections now show all available abilities, not just the highlighted type's
Added attack range indicators for ranged units, merging when they overlap (Settings > Gameplay: hover / selected / always / never; hold Alt to show all)
Bigger unit click hitboxes: matches the hover circle and tracks knockback
Fixed deploying troops outside the deployment zone with a move order near the zone edge
Fixed shield wall units unable to reach enemies their own shields were pushing
Overworld
Your party and settlements now eat food types proportionally
Narrowed price swings: gluts are no longer near-free, shortages no longer gouge
Industries only demand inputs their stores actually lack, so trade routes exhaust and recover
Added a confirmation when a town can't fully pay for a trade
Recruit costs are now market-based: training fee plus gear at local prices, premium rising by tier. Upgrading your own units is always cheaper than buying elites