Gate Guard Simulator Playtest · published · build 23472444
This update includes major tutorial improvements, new visitors, additional documents, progression changes, performance improvements, balancing updates, and much more.
Since we did some rebalancing and made changes to progression systems, we strongly recommend starting a new game to experience the build as intended.
Older save files should still work, but some changes may not be fully reflect in existing playthroughs.
All playtest participants are welcome to invite friends to join the playtest.
To invite a friend, open Gate Guard Simulator in your Steam Library and use the Invite Friends option displayed on the game's page. Steam will handle the rest.
The more players we have testing the game, the more feedback we can gather before launch.
Want to discuss the game directly with the developers and community team?
Then send a direct message to one of our Community Managers:
Kerrigan (@Kerry_Shark)
OR
Mad-Eye Yokai (@madeyeyokai)
Just let us know that you're a playtester and would like access to the private playtest channels. We're expecting these requests, so don't be shy, we'll happily grant you access!
Once you've had some time with the new build, please take a moment to fill out our feedback form: https://forms.gle/fwsHddzu2FNSq8Hn7
Your feedback is extremely valuable and helps us improve Gate Guard Simulator with every update!
At this stage of testing, we kindly ask all participants not to stream the game, upload videos, publish screenshots, or share gameplay footage publicly.
We know many of you are excited to show the game to others, and we truly appreciate that enthusiasm. Please bear with us a little longer. We'll officially announce when content creation is allowed.
As with the previous playtest build, anonymous analytics remain enabled to help us identify performance issues, crashes, and other technical problems.
Rest assured, no personal data is collected. The information gathered is limited to gameplay events, performance metrics, and hardware specifications, allowing us to improve the game and fix issues more effectively.
Added new document - “Commoner Pass”
Added new visitor characters in days
Added new voiceovers for tutorial
Changed and shortened tutorial
Added stamina system for matching document items
Added stamp to duty folder to admit or deny entry immediately
Added info popups for tutorial
Added new King Oscar portrait
Added shop upgrade: Pillory
Upgrades unlock through XP gathered by travelers who enter the city
Improved character visualization of low quality settings
Fixed Voice-over and subtitles of Bailiff
Added better visibility of seals and crests in duty folder and rulebook
Fixed Bailiff voice-over sound settings
Fixed missing subtitles of travelers
Various performance optimizations
Settings Menu: changing audio source works now
Fixed rulebook getting stuck on current page when turning pages while thebook is closing
Balancing of economy and reputation
Performance: ongoing optimizations
Asset Optimization: The scene still contains non-optimized assets
NPC: There are still glitching clothing items
Known Bugs:
"no bags" version of male peasant chest piece intersecting
Check birthday clears previous mark
Day 6 town crier voiceline gets skipped when sound is turned off
Loading screen still shows 1 frame of landscape
Middle Cell Prisoner sometimes doesn't leave prison on release ->Maybe related to loading game (seems to only happen then)
Widescreen not fully supported
Tomato decals look weird when throwing them on chickens
Tab + Esc breaks mouse input
Main Menu animation problems
Town Crier Subtitles missing
Cargo List not hidden when changing window sometimes
Thank you again for helping us build Gate Guard Simulator ❤️