Scramble Knights Online · published
Hello knights!
The second round of patches for our Open Beta are now live! If you haven't played already, just visit the main store page and hit "Request Access". You will get immediate access to download and play.
We're continuing to listen to feedback, so here's a list of all recent additions and improvements!
Two new dungeons added to the overworld.
Added King Crab.
Made some minor dungeon edits.
Right clicking items will now pick them up off the ground.
Right clicking NPCs (or any 'interactable') will now interact (start dialog, open menus).
Shift + Left clicking will quick grab stacks from the storage chest.
Right clicking in the chest opens the context menu.
Adjusted the keyboard/mouse controls (hotbar now uses 1,2,3,4,5,6 keys).
Hotbar UI is now clickable (WIP).
Added input icons for mouse-wheel up/down.
Mousewheel now cycles hotbar.
Mousewheel now cycles through storage chest pages.
You can now drag/drop items in the storage chest and backpack.
You can drag/drop items across inventories to quickly move them from box to bag, and back.
Unified the E/Space situation. It's now E to interact and "confirm" in UI/Dialog across the board.
When selecting a quest that you lack the item requirement for, it now tells you how to craft that item.
You now ride in on a chicken to the town square.
Quests that state "Requires Potion" now accept any health potion type.
Reorganized the Town Square for convivence.
Enabled minimap in the town square.
Added Move/Camera/UI input bindings (gamepads allow remapping axis, keyboard allows remapping keys).
Townsquare map icons updated.
Added SFX to the beach ball.
PvP hunting quest now spawns you at the second camp.
Knight hunting players no longer damageable by non target factionless players.
Some more fixes for PvP quests.
The Storage Chest and Equipment Chests are both now paginated! Use L2/R2 (or Z/C) to change pages.
Fixed a bunch of inventory bugs around the blacksmith, crafting in quests, and in the town square.
Speech bubble position fixed.
Added crafting table (menu not finished yet).
Polished the Knight Upgrade UI a bit.
Fix for that annoying first time popup menu.
Traveling merchant no longer hurtable by players.
Traveling merchant no longer fears other traveling merchants.
Permanently switched from mono to il2cpp (game should run a little smoother now).
Updated our input system, more controllers should now be supported.
Fixed some incorrect item requirements on the short sword upgrade tree.
Various overworld fixes.
Various bug fixes and performance improvements.
Fix for some Bluetooth controllers not working.
Potential fix for Linux cursors being huge. Let us know if the fix worked!
Fix for Void Knight dungeon not loading.
Implemented Easy Anticheat.
Server performance improvements, should be a little less laggy (we're actively working on this).
Fix for steam invites, you can now invite friends to your lobby/squad.
When banned from public lobbies, the game will no longer try to auto connect to them (they failed regardless, but this way is smoother).
Fixed issue with playing with friends (Steam invites), both for private and public lobbies.
Players will now auto join the most popular town square instance, instead of a random one.
Increased the speed of some backend data server operations, moving items between chest and inventory now almost instant.
Improved dedicated server latency slightly, especially when many players are connected.
We're still continuing to improve the beta, so please continue to give your feedback! See you next patch!
The Funktronic Labs Team