The following additions and changes have been implemented in this patch:
New Additions
- Player could now customize the behavior of equiping bone after consuming meat at "Death and Rebirth" by pulling a switch. By default, player is equiped with a bone automatically.
Adjustments
- Increased the health of some bosses.
- Changed level design for "Grave of Hunters" partially.
- Adjusted some poisonous mushrooms in the forest such that they are not as weak against fire.
- Changed the state of the poisonous mushrooms in the forest to persistent.
- Placed Emphasis on the price figure when player is selling items.
- Highlighted CP required to power up weapon at the smith.
Fixes
- Fixed issue whereby player is burned but there is no damage over time.
- Fixed issue whereby switch could be activated from the backside of the wall at "Mountain Base".
- Fixed issue whereby player equipped with rapier is able to execute the strong attack while accessing the menu.
- Fixed issue at "Death and Rebirth" whereby player could not proceed or close the selection window.
- Fixed issue whereby enemy continues to face the PC direction after attacking player from the back.
- Fixed issue whereby boomerang throw could go through walls.
- Fixed issue at the "Black Fortress" whereby at some walls are not displayed correctly.
- Fixed bug whereby enemy would fall through the ground after grabbing the player.
- Fixed bug whereby sand dust effects are created at unintended areas of the desert.
- Fixed bug whereby sand dust effects stays on the player for a long time when they jump at a specific time.
- Fixed bug whereby player is able to jump right after reappearing from pitfalls.
- Removed unnecessary model data information displayed at "Death and Rebirth".
- Fixed bug whereby net shot by parasite do not open up.
We apologize for any inconvenience caused, and thank you for your support.