Flight Level · published · build 12678925
So here we are. We are proud to announce that one of the biggest features requested by our fans is finally in the public testing phase.
Endless mode gives you the opportunity to play flightlevel with randomized traffic as long as you want. Its currently availiable for Estonian airspace but more airspaces are coming.
We are currently implementing endless mode to multiplayer aswell.
full changelog below:
MAIN Alpha 0.5.11.11 - Win & Mac
Added: Label UI scaling (adjustable at the moment by O and P keys) is now a persistent setting
Added: Scaling to QDM, SEP, RSEP info panels as well
Fixed: Label scaling was not uniform for flights with different spawn times
Fixed: Sep circles appearance was not uniform for flights with different spawn times
Fixed: Sep circles did not appear
Fixed: Issues with autopilot “losing” some fixes from route
Fixed: A circumstance where some planes did not get radar update and disappeared in endless or high volume scenarios
Fixed: Label timeout param was too short and caused labels to flicker at times
Fixed: Some sector detection issues
Added: Endless mode and UI for Endless mode entry
Added: Flight generator first iteration
Added: Settings management core
Added: Detecting from the flight plans time field also in the DDHHMMSS format
Added: On game load, checks /endless folder for endless mode datasets
Added: base logic for controlling multiple sectors simultaneously (selection will follow soon)
Fixed: In the editor flight and weather editing panel could overlap
Fixed: Some transparency issues in UI
Fixed: Deleting weather phenomena in the editor did not work
Fixed: Oldi request to next sector came to own sector, when flight still in previous sector
Fixed: Audioclip in tutorial did not stop playing when skip pressed
Fixed: Small editor UI improvements
Fixed: Dummy previous/next sector detection
Fixed: Added a time threshold in next sector detection - 2 minutes at the moment, seems to resolve the transfer to clipped sector issue
Fixed: Pilot Finding clear heading to avoid CB (needs testing)
Fixed: Pilot checks if instead of a heading a direct may help to avoid CB and requests if a proper DCT found
Fixed: Pilot was unaware of where route will turn after avoiding, now considers and asks for better side to avoid
Fixed: Pilot requesting a direct for resuming route after avoiding CB
Fixed: Considering wind in detecting clear heading to avoid CB (needs testing)
Fixed: Added some missing phraseology clips
Fixed: A condition where pilot did not understand that he has been identified
Change: Small updates to Tips & Tricks panel in game UI
Change: Disabled testing campaign that caused confusion
Fixed: logcalssigns.csv “All” detection
Fixed: Trajectory computer tried to calculate top of descent for flights to undefined aerodromes and created illogical descent requests
Fixed: Top of descent handling, timing - much later and realistic descent requests
Fixed: Tweaked audio clip selection for frequency readback with a mod voice - was also a bit off
Fixed: Aircrafts FMC had its own flown route status, but refactored and now only AP has it - caused bugs for remaining track mile computation