Teamfight Manager 2 · published · build 24830185
Hello, this is Team Samoyed.
We'd like to share the details of this patch.
Existing mods may not work correctly after this version update, so if you are using mods, we recommend disabling them or playing on a previous version until the mod creators have updated them for the new patch.
In your Steam Library, right-click Teamfight Manager 2 - Properties - Betas, then select the version you want and play; the game will run on that version.
Changed how each region's rating is calculated, along with how the number of seeds is determined from the rating gap between regions, so that each region's results are reflected more accurately.
Added team logo and champion icon display to the Stable API for mod creators (ABI level 4). Mods can now display team logos (including custom logos saved in your save file) and champion icons on their own screens in exactly the same way the base game does. Because the game itself performs the icon positioning and cropping calculations, icons are always displayed correctly with no extra work required — even when champion art is updated or when a champion has been added by a mod — and existing mods continue to work without a rebuild. We have also corrected a reported error in the Stable API documentation describing the match record (replay) keys.
Adjusted transfer market weightings so that teams attempt to replace a starter only when they have solid financial room and a candidate genuinely capable of replacing them, rather than selling a starter on the optimistic assumption that a replacement will be found.
Improved the Ban/Pick AI so that it finds and responds to strong champions and compositions more quickly. In particular, the AI was slow to react to champions that had been buffed or nerfed after a patch; this has been improved so that draft trends shift more quickly in line with the patch.
Fixed a bug where a free agent receiving offers from several teams at once would not choose the team with the best terms and would ignore some of the contracts. Now, when a player receives multiple offers at the same time, they use those offers to pursue the best possible terms for themselves; and if your offer is rejected because the player signed with another team, you are notified through your News inbox that the transfer negotiation ended for that reason.
Fixed a bug where Shadowmancer's ultimate, 'Banishing Arrow', hitting a champion mid-dash would leave the target permanently unable to move or act even after the banish ended.
Fixed an issue where the number of segments on the health bar during matches did not match the actual health value. The health bar should be divided into one segment per 300 health, but rounding the spacing between segment lines to screen pixels accumulated error, which could throw the segment count far off. Your side and the enemy side also used different rounding, so the same health value could show a different number of segments depending on the side. It is now displayed accurately at one segment per 300 health regardless of side.
Fixed an issue in Deathmatch mode where some matches started as 5v5 even when the match size was set to 2v2, 3v3 and so on. The match size setting was applied only to matches that already existed at the moment it was changed, while matches created afterwards (practice matches, the Summer season and the following year's leagues, tournaments and promotion play-offs) were created at the default 5v5. The currently configured match size is now always applied at the moment a match is created, and matches that were incorrectly created as 5v5 in an existing save are corrected to the configured size when you reload the game.
Fixed an issue in the Deathmatch result screen where pressing the 'Proceed' button could produce no response and leave the screen frozen, making it impossible to move on to the next set or to the schedule.
Fixed an issue where the Solo Rank tab would occasionally show a black screen with nothing displayed.
If you encounter any problems while playing, feel free to reach us at
anytime.
Thank you.