Cinderia V0.6.5 Update

major update

Cinderia · published

[Update Notes]


1. Advancement System

  • Advancement System is now unlocked after defeating the Witch. Players can select modifiers to enhance their progression.

  • This system is still under development. More features will be added in future updates (such as new enemy types). It is currently available in a basic form for early access.


2. New Boss

  • Added a new random boss to Chapter 1 — Bone Devourer.

  • A bloodthirsty creature created through the cult’s dark experiments, attacking any living being it encounters.


3. System & Mechanics Adjustments

  • Bosses will no longer idle when the player enters stealth; they will now attack in random directions.

  • Ability and Magic Card refreshes are now more likely to offer options not previously seen.


4. Performance Optimization

  • Added a frame rate cap to prevent excessive GPU usage on high-end systems.


5. Rue Balance Changes & Reworks

Shadow Lock

  • Hitting enemies with throwing knives now summons a shadow that performs an additional spinning slash, dealing 32 damage (1.75s cooldown).

New Ability: Shadow Reap

  • Shadows deal +60% damage to enemies below 50% HP.

Shadow Clone

  • Cooldown increased from 7s → 8s

  • Fixed an issue where Shadow Guard damage numbers had no color.

  • Improved the feel of Shadow Assassination.

  • Fixed an issue where Shadow Combo had incorrect trigger rates when hitting multiple enemies.

Shadow Assassination

  • Damage increased from 36 → 42

Shadow Explosion

  • Fear chance reduced from 40% → 32%

Shadow Combo

  • Trigger chance increased from 15% → 24%

  • No longer triggered by throwing knives

Afterimage

  • Corruption reduced from 45 → 30

Shadow Clone – Attack Speed Bonus

  • Bonus attack speed reduced from 50% → 35%

New Ability: Judgment

  • All Cross Slashes now always crit, but deal 30% reduced damage


Reworks

Blood Frenzy

  • Dealing damage with Slash to wounded enemies grants +8% stacking attack speed for 4.5s (max 5 stacks).

Rend

  • Cross Slash now applies 3 stacks of Wound.

Blood Cross

  • Final combo Cross Slash is faster and deals 36×2 base damage.

Weak Point Strike

  • Slash gains +3% crit chance.

  • 20% chance to apply Armor Break for 6s on hit.

Dash Combo

  • Dash attacks have a 38% chance to become a double-hit Cross Slash (32 damage each).

Bloody Dash+

  • Dash attacks now apply 2 stacks of Wound.


Stat Adjustments

  • Base energy regen: 0.85/s → 1/s

  • Throwing knife cooldown: 0.7s → 0.4s

Charged Throw

  • Knives: 6 → 4

Gather

  • Bonus damage: 25% → 12%

Poison Blade Rain

  • Energy cost: 2 → 3

Wound Duration

  • 5s → 6s

Severe Wound

  • Bonus duration: 5s → 4s

Open Flesh

  • Damage: 80 → 65


Chain System

  • Damage transfer: 40% → 75%

  • Visual effects reworked

  • Chains now automatically reconnect if briefly broken between linked enemies

New Ability: Curse Chain

  • Deals 95 damage when the link ends

New Ability: Tight Binding

  • Linked enemies take +35% damage from direct attacks

  • Fixed an issue where thrown chains could hit the same target multiple times

Chain Throw

  • Damage: 20 → 35

  • Duration: 3s → 1.8s

Grapple Line

  • Duration: 6s → 3s

Hook Bind

  • Duration: 3.5s → 1.5s

Soul Transfer

  • Damage transfer: 20% → 55%


Stealth System

New Ability: Knife Ambush

  • Exiting stealth throws 8 knives (12 damage each).

New Ability: Patience

  • Damage multiplier on stealth attack scales with stealth duration (up to ×2 at 2.5s).

Heavy Strike

  • Damage: 35 → 40

Blade Bloom (Rework)

  • Every 2.5s, first combo hit becomes a double Cross Slash (32 damage each).

  • Heavy Strike and Blade Bloom are no longer mutually exclusive

Surprise! (Rework)

  • Fear nearby enemies for 1.25s when exiting stealth

Veil

  • Duration: 0.4s → 1.2s

Blink Strike (Rework)

  • Final combo hit becomes a charged thrust (up to 90 damage)

  • Always triggers backstab

New Ability: Purge

  • Spinning Slash damage +20%, range +25%

New Ability: Lone Sin

  • If Spinning Slash hits only one enemy, triggers lightning for 45 damage


6. Item Changes

Magic Teapot

  • Fixed mismatch between description and actual cooldown

Void Scepter

  • Increased skill haste

  • Increased Black Hole damage and radius

Gluttonous Grasshopper

  • Reduced attack and armor gained from eating cake

Golden Pony

  • Reduced attack gained per 100 gold

Mushroom Umbrella

  • Increased armor

  • Increased poison stacks applied when damaged

Combustion Candle

  • Magic Cards now attach a bomb to the first hit target

  • Reduced detonation delay

  • Increased damage

  • Reduced cooldown

Bloodstained Scythe

  • Reduced stacking damage from dash kills

Medusa’s Eye

  • Increased Strength and Agility

  • Increased crit chance

  • Increased petrify duration

Rotten Apple

  • Increased poison stacks

  • Poison chance threshold increased from 35% → 50% HP

Carrot Snowman

  • Fixed incorrect trigger count (was 4 instead of 3)

  • Increased snowball damage

Gingerbread House

  • Kill requirement for summoning reduced by 1

World Tree Seed

  • Increased healing during boss fights

Omen Crow (Minor Rework)

  • Agility +4

  • First hit applies a 6s Death Mark

  • Next hit detonates the mark for 44 bonus damage


7. Bug Fixes

  • Fixed an issue where power loss during saving could corrupt save data.

  • Fixed incorrect Holy Water placement in Chapter 1.

  • Fixed mismatch between Steel Heart description and effect.

  • Fixed an issue where dismantled items could be regained after switching characters.

  • Fixed enemies summoned during boss phase transitions getting stuck.

  • Fixed freeze after purifying curses in Holy Water rooms via save/load.

  • Fixed Genie Lamp rewards being lost after save/load.

  • Fixed Chaos Eye not triggering when only one upgrade option was available.

  • Fixed incorrect audio for Carrot Snowman.

  • Fixed controller issues with Wish Turtle refresh.

  • Fixed missing collision in a shop before Chapter 2.

  • Fixed controller freeze when discarding Loose Belt items.

  • Fixed Mermaid’s Tear causing curses to reactivate incorrectly.

  • Fixed shop UI tooltip overlapping item details.

  • Fixed mismatch between Snake item fragment behavior and description.

  • Fixed inability to swap passive positions during upgrade.

  • Fixed UI errors when rapidly purifying/destroying curses.

  • Fixed UI errors when rapidly selecting curse options.

  • Fixed auto-dismantle not affecting manually dropped equipment.

  • Fixed Rivet’s Precision Reload not applying damage bonus correctly.

  • Fixed Isdara’s attack behavior when combining certain passives.


8. Localization

  • Added missing translations.

Cinderia V0.6.5 Update · Cinderia patch notes · SteamPeaks