Cinderia V0.6.10 Update

major update

Cinderia · published

Optimization

· Optimized game memory usage, reducing the runtime memory required by the game.

· Fixed an issue where some VFX were not recycled after being created, causing the game to become increasingly laggy over time.

New Content

· Reworked some sound effects for Rue and Uma.

· Added 10 new maps to Chapter 2.

Isdara

Core Changes

· Dash attacks can now pass through all enemies.

· Frost has been reworked into Guard. You now have a base of 3 Guard instead of a 30/30 bar.

· Blocking enemy attacks consumes 1 Guard.

· Guard starts recovering 1.7s after you stop consuming it, restoring 1 Guard every 1.25s.

· Shield Block base cooldown: 1.2s -> 0.7s.

· Triggering a Perfect Parry with Shield Block now clears enemy projectiles in an area in front of you.

· Triggering a Perfect Parry with Shield Block now grants 0.5s of invincibility.

· Shield Block Perfect Parry window: 0.32s -> 0.4s.

· Shield Block can no longer be used when you have no Guard.

· All abilities and skills that consume or restore Frost now consume or restore Guard instead and will not be listed separately.

Ability Changes

· Whirling Gun Dance: damage 120 -> 150, cooldown 16s -> 13s. The Whirlwind Slash from the Form Shift upgrade now deals 135 -> 175 damage.

· Pierce Through+: light Thrust damage per hit 30 -> 40.

· Shield Dash: removed the restriction that prevented it from passing through enemies.

· Frost Spear Sweep: damage 42 -> 50. Temporary Guard cap duration 5s -> 3s.

· New ability, Focused Force: Dash attack damage is increased to 50 and inflicts powerful knockback, but Dash attacks can no longer pass through enemies.

· Cold Wind Raid reworked: every 4.5s, your next Dash becomes a longer-range Thrust, dealing 60 damage to all enemies.

· New ability, Frostshield Oath: after 3 consecutive Perfect Parries, gain a bonus state for 12s: +40% Attack Power, +20% Attack Speed, and +30% Magic Card Cooldown recovery rate.

· New ability, Emergency Dash: when your Dash bar is empty, you can consume 1 Guard to Dash once. Dash attack damage +5%.

· New ability, Spear Lunge: your Thrust damage increases with distance from the enemy, up to 120 damage. The combo-finisher Thrust now lunges much farther forward.

· New ability, Defensive Mastery: for each enemy type you Perfect Parry, gain +8% Perfect Parry Crit Chance.

· All-Out Charge: temporarily removed.

· Relentless Guard: temporarily removed.

· Ghost Step: temporarily removed.

· Ice Pillars can now take 2 -> 5 hits. Shield Bash now shatters Ice Pillars immediately.

· Ability rework, Ice Spike -> Ice Upthrust: creates an Ice Pillar at the start point of your Dash, launching nearby enemies and dealing 30 damage. Cooldown: 4.5s.

· Crystal Grave reworked: creates an Ice Pillar on kill. Can trigger at most once every 4.5s.

· Ability rework, Frost Pounce -> Ice Chisel: replaces the Shield Bash in your combo with a ground-stabbing attack, dealing 25 damage and creating an Ice Pillar. Consumes 1 Guard.

· New ability, Judgment: your Thrust can execute enemies below 10% Health, or bosses below 4% Health. Each point of Guard increases the execute threshold by 3.5%, or 1% against bosses.

· Ability rework, Skyfall -> Airdrop: when you restore Guard, there is a 62% chance to summon an Ice Dragon, throwing a spear at a random position near you, dealing 45 damage and creating an Ice Pillar.

· Crystal Bloom reworked: when an Ice Pillar explodes, its damage area is larger and its Crit Chance is increased by 35%. Also fixed an issue where this skill previously had no actual effect.

· Frost Aftermath reworked: when an Ice Pillar explodes, it no longer explodes in one direction and instead releases 2 Frost Novas.

· Frost Realm: Ice Pillars now create a large Frost Path.

· Ice Crystal Ritual: damage bonus per Ice Pillar 15% -> 8%, damage reduction 8% -> 4%.

· New ability, Deepfreeze: after 1.8s, Ice Pillars freeze into Deep-Frozen Ice Pillars, increasing their shatter damage by 90%.

· Tag: Frost Path: enemies moving on it are slowed by 15% -> 35%.

· Permafrost: Chinese name shortened. Duration 4s -> 3s.

· Ice Dragonfall: Frost Path duration 3s -> 7.5s.

· New ability, Frost Trap: enemies who step on Frost Path immediately take 60 damage and receive Armor Break for 2s.

· Binding of Winter reworked: enemies that stand on Frost Path continuously for more than 3s take 40 damage and become Frozen for 1s.

· New ability, Cold Snap: Frost Path slow amount and damage +80%, but duration -40%.

· Ability rework, Icy Calm -> Composure: while you stand on Frost Path, reduce all Magic Card cooldowns by 0.5s per second.

· New ability, Ice Glide: using a Dash attack on Frost Path deals 30 extra damage.

· Ability rework, Frost Trail -> Froststep: shortly after Dashing, leave a Frost Path behind you for 1.5s. Cooldown: 4.5s.

· Bitter Ground: temporarily removed.

· Tag: Frozen: extra Crit Chance when Frozen enemies take damage 4% -> 8%.

· Frost Protection reworked: Freeze yourself for up to 3.5s. During this time, you are immune to damage. When the duration ends or you cast the skill again, release a Frost Nova that deals 75 damage. Cooldown: 11s.

· Dragon Breath: greatly increased cast speed. Damage 15 -> 18. Frozen chance 11% -> 14%.

· New ability, Frigid Rebound: when you Perfect Parry, all enemies hit become Frozen for 1.5s.

· New ability, Winter Assault: every 7.5s, your next Dash attack Freezes all nearby enemies for 2s when it hits an enemy.

· Ability rework, Fracture -> Exposed Weakness: Frozen enemies have +14% additional Crit Chance taken, and Thrusts against them always crit.

· Ability rework, Icecarver -> Shatter: when Frozen ends, deal 70 damage to enemies in a small area nearby.

· Ability rework, Shatter Ice -> Icebreaker: hitting a Frozen enemy with Shield Bash deals 60 area damage and ends Frozen early.

· Spear Shadow reworked: now throws 7m toward the nearest enemy, hitting all enemies along its path.

· New ability, Weapon Recovery: after a thrown weapon lands, it can be picked up within 6s. Picking it up reduces all your passive skill cooldowns by 2s.

· Piercing Finisher: greatly increased attack animation speed.

· New ability, Mighty Throw: when throwing a weapon, knock back the first enemy hit. If that enemy hits a wall, deal 75 extra damage and briefly Stun them.

· Ability rework, Throwing Mastery -> Throwing Focus: each lost point of Guard increases thrown weapon damage by 16%.

· Ice Spear Impact has been renamed Ice Spear Shatter.

· New ability, Ice Spear Impact: when a thrown weapon finishes flying, it releases a small Frost Nova.

· New ability, Ranged Mastery: thrown weapon damage increases with its flight distance, up to +70%.

· Poised for Action: temporarily removed.

· Ability rework, Shield Slam -> Frostshield Slam: after the Shield Bash in your combo, if 1 Guard is consumed, slam the ground with your shield to deal 36 Shield Bash damage and release a Frost Nova.

· Ability rework, Frostburst -> Shield Shatter: each time you consume 1 Guard, release a Frost Nova.

· Ability rework, Razor Ring -> Keen Nova: Frost Nova damage always crits, but no longer slows enemies. Crit Damage -40%.

· Cold Expansion reworked: Frost Nova area +24%, and its slow effect lasts an additional 0.7s.

· New ability, Frigid Resonance: for 8s, each time an enemy is hit by Frost Nova, they take 15 extra damage.

· Flash-Freeze Ring reworked: Frost Nova has a 35% chance to inflict Frozen for 2s.

· Frost Refund: temporarily removed.

· Wall Ripple: temporarily removed.

· Bone Chill has been renamed Frost Rupture. Damage 75 -> 85.

· New ability, Bone Chill: the lower a Frostbitten enemy's Health, the higher the Frostbite trigger frequency, up to +75%.

· Deepening Frost: Frostbite can stack 3 additional times. Extra damage per stack 25% -> 40%.

· Frost Erosion: when enemies thaw from Frozen, apply Frostbite for 4s -> 6s.

· Glacial Cut reworked: when your Sweep deals damage, it adds 5 Frost damage and has an 18% chance to apply Frostbite for 5s.

· Shatter Echo reworked: when you Perfect Parry at full Guard, it now creates an ice-shattering explosion that deals 150 damage and applies Frostbite for 4s.

· Ability rework, Drop Bash -> Heavy Slam: Shield Block damage is increased to 60 and launches enemies, but its cooldown is increased by 1s.

· New ability, Frost Front: when you damage launched enemies, deal 28 extra Frost damage.

· Skycleaving Gale status upgrade: the status effect applied by its damage changed from 5s Cripple to 5s Armor Break.

· Giant Shield Impact reworked: while shielding, consume 1 Guard to perform a powerful dash with longer dash distance, dealing 70 damage and launching all enemies.

· New ability, Overwhelming Presence: each enemy you launch reduces your damage taken by 14% for the next 3s, stacking up to 3 times.

· Breakthrough Rush: now launches all enemies it hits.

· Ability rework, Winter Claw -> Winter's Breath: Ice Dragon damage applies Frostbite for 6s.

· New ability, Feeding Time: for 16s after killing an enemy, Ice Dragon damage +9%. Killing airborne enemies doubles the effect.

· New ability, Rally: for 5s after Ice Dragon appears, your Sweep, Thrust, and Shield Bash gain +24% Attack Power.

· New ability, Icefall Banner: when you summon Dragon Banner, summon Ice Dragon to bombard random positions within its area, each hit dealing 40 damage.

· Dragon's Dread: additional Crit Chance from Ice Dragon damage 15% -> 20%.

· Dragon Teeth Tear reworked: Ice Dragon damage +10%, and it Cripples enemies for 4s.

· Dragon Blood Curse: when you take damage, enemies in a small area nearby suffer Frostbite for 5s -> 6.5s.

· Dragon Soul's Gift: temporarily removed.

System Adjustments

· When a Legendary item drops, it is now more likely to be a Legendary item you have not collected yet.

· Made some adjustments to the Chapter 4 Twin Bosses.

· Adjusted the phase-two Witch. She can now be launched.

Bug Fixes

· Fixed an issue that could prevent the Scavenger from spawning as intended.

· Fixed an issue where Rue could lose the full-screen VFX after triggering Concealment and entering the next stage.

· Fixed an issue where Rue's Afterimage could not trigger Echoes of Death.

· Fixed an issue where Rue's Blade Dance would put Venom-Tipped on cooldown and fail to trigger the poison effect.

· Fixed an issue where Rue's Flash did not benefit from Oak Cane.

· Fixed an issue where Rue's Flash and Whetstone could stack Attack Power infinitely.

· Fixed an issue where Uma's Fruit Basket stacks could be cleared by SL.

· Fixed an issue where the damage upgrade for Uma's Brutal Bear Crash did not take effect.

· Fixed an issue where the earthquake cast by Uma's Earthsplitter could sometimes fail to grant the player Shield.

· Fixed an issue where, when Uma had Returning Breath, the Energy Orb from Split Bud would no longer return to her to grant Summon Gauge after landing.

· Fixed an issue where Soul Partner would not work properly when randomly selected in the Mushroom event.

· Fixed an issue where the Cowardice curse had no effect.

· Fixed an issue where Exhaustion/Rally could persist indefinitely.

· Fixed an issue where the Gardener Boss cutscene could not be skipped.

· Fixed an issue where charges could remain after losing Magic Pillow.

· Fixed an issue where Holy Light Torch would break Stealth.

· Fixed an issue where Rose of Thorns only counted Armor granted by Spirit when calculating Armor-based damage increases.