Update notes for september 10th

Echoes of Aromia Playtest · published · build 25234764

Hello playtesters!

These last updates without patch notes, and including this one have been mostly focused on bugfixes and small fixes to colliders and such from this week's playtester data.

A few non bugfix changes include:

- 2 New portraits for Rosa's expressions
- A new portrait for the raider boss
- A new portrait for the generic raider grunt
- changes to the southern braver wilderness's layout
- Zid's bar bartender now has sprites
- The drunkard outside of zid's bar also has a sprite now
- Added new tutorials, such as sprinting, as well as controller variants for some tutorial prompts.
- reworked the alchemist's healing branches, which now grant energy rather than cost energy, so that alchemist players can chose to focus on healing and support full time in combat if they so wish
- Added a new skill node that grants starting energy in combat, this finally connects to the loose energy regen node that's existed in the skill tree for a few weeks now.
- Changed out the gunslinger's skill tree a fair bit to balance it out slightly.
- Added more alchemy recipes and ingredients.
- Adjusted the layout of the braver sewers to make them less long in certain sections.
- Changed the supplies quest Fusi task to match other tasks a bit more.
- Added a visual effect to the flask crate in zid's bar because agility users kept missing it.
- Gave a lot of enemies everywhere special abilities to make combat less boring.
- Improved enemy AI further, they should now understand gap closing.

Thank you so much for playtesting, the demo release wouldn't be so soon without all of your help.