Defend Earth: Xenos Survivors · published
Hello Agents!
This week's update mainly addresses some minor issues and quality-of-life changes that we have wanted to fix for a long time but haven't had the chance to do so yet.
Looking ahead, we are excited to announce that next week's update will focus on content, so stay tuned!
* Added fullscreen / windowed option
* Added enemy death VFX
* Added interactions between projectile-based weapons and Amplifier module/skill (Gatling Gun (+ Impact), Plasma Cannon, Laser Orb, Photon Blaser & Missile Rain)
* Added Glow for Final Bosses
* Added a new environment for Urgency missions
* Fixed indicator range and dash speed for some Rhino enemies
* Urgency missions can not be tried again
* The player and enemies are now visible behind obstacles
* Adjusted some achievement texts
* First skill in workshop (gear slots) is now selected by default
* Augmented gear is now marked with 'AUG' in loadout HUD
* Slinger Poison Puddle added randomization
* Updated UI Selection shader to include coloring options
* Missile Rain Indicator color adjustment
* Improved Glow of stronger enemy variants
* Fixed an achievement for Urgency missions which wasn't working properly
* Razor blade hitbox radius now matches the model
* Some UI fixes for result screen
* Floor effects are now properly drawn behind obstacles and enemies, but over grass
* Fixed Gunfighter's Will achievement not working
* Fixed previous / next mission buttons in briefing room showing when next mission is not unlocked yet
* Fixed trailing of Kamikaze Drones when respawning
* Fixed some UI inconsistencies with augmented gear in result screen
* Fixed laser orb VFX not staying for its whole duration
* Fixed pickups occasionally dropping in unreachable places