Quality of Life + Performance Update 0.1.5.0

DrainSim · published

DrainSim EA 0.1.5.0

  • Pump can now connect to placed inflatables and vice versa
  • Made rating system future-proof for upcoming updates
  • Fixed some Church actors blocking water
  • Fixed rating sometimes not awarding 5 stars correctly
  • Fixed leaks sometimes teleporting the player to 0 0 0
  • Fixed double interaction issue
  • Holding mouse button now continuously shovels, rakes, or squeegees
  • Improved cable connection logic
  • Fixed interaction bug on whiteboard
  • Fixed broken meshes on Farm
  • Fixed navigation at Parking Garage entrance
  • Added a drain to Convenience Store street 2 area
  • Updated navigation agent radius
  • Fixed door collisions ignoring tools on Convenience Store (prevents door getting stuck)
  • Added water movement to SFX audio
  • Adjusted pump output
  • Added pipes to minimap
  • Fixed mesh on Parking Garage
  • VRAM usage improvements
  • Fixed broken pipe savegame issue
  • Fixed stickdrift when not moving
  • Decreased water inertia on Church level resulting in quicker drains
  • Fixed maximum water height for street lot 2 on Convenience Store
  • Lowered Forest inflow
  • Fixed vacuum sound sometimes not playing
  • Adjusted diggable dirt height on Forest
  • Updated measure locations on Forest
  • DirectX11 adjustments forcing Nanite, Lumen and Raytracing off
  • Fixed rating rounding error