32,574,249
on Steam
▼ 5,040,088
8,715,087
in-game
Top now
Counter-Strike 2
892,300
PICS
#38,665,806
1,302
builds today
Sale
Steam PvE Survival Crafting Fest
ends 7 Sep
Sampled
7 Sep 2026, 12:03 UTC
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
32.6M
/
Sign in
/
DrainSim
›
Patches
›
Quality of Life + Performance Update 0.1.5.0
Quality of Life + Performance Update 0.1.5.0
DrainSim
· published
6 months ago
All events
Read on Steam
DrainSim EA 0.1.5.0
Pump can now connect to placed inflatables and vice versa
Made rating system future-proof for upcoming updates
Fixed some Church actors blocking water
Fixed rating sometimes not awarding 5 stars correctly
Fixed leaks sometimes teleporting the player to 0 0 0
Fixed double interaction issue
Holding mouse button now continuously shovels, rakes, or squeegees
Improved cable connection logic
Fixed interaction bug on whiteboard
Fixed broken meshes on Farm
Fixed navigation at Parking Garage entrance
Added a drain to Convenience Store street 2 area
Updated navigation agent radius
Fixed door collisions ignoring tools on Convenience Store (prevents door getting stuck)
Added water movement to SFX audio
Adjusted pump output
Added pipes to minimap
Fixed mesh on Parking Garage
VRAM usage improvements
Fixed broken pipe savegame issue
Fixed stickdrift when not moving
Decreased water inertia on Church level resulting in quicker drains
Fixed maximum water height for street lot 2 on Convenience Store
Lowered Forest inflow
Fixed vacuum sound sometimes not playing
Adjusted diggable dirt height on Forest
Updated measure locations on Forest
DirectX11 adjustments forcing Nanite, Lumen and Raytracing off
Fixed rating rounding error