V0.1.4 Hotfix and balancing

Rogue Station · published · build 10483240

V0.1.4

Features:

  • Added rerolls to perk selection. You now start with 1 reroll and accrue 1 every 50 days.

Fixes:

  • Fixed NullRef issues in pathfinder, Anti missile turret & lingering bombs.
  • Fixed mobile station being out of the screen limits when spawning.
  • Fixed boundary issues on very large resolutions.
  • Fixed mercenary missions possibly stacking incorrectly causing a progression block.
  • Fixed pause overlay being shown in combat and vice versa for combat.
  • Fixed an annoying bug with the shield where it keeps turning off at 50% instead of 0.
  • Fixed progression block when components got upgraded past their max level by error. This would also happen in later stages of the game for the enemy ships.
  • Fixed enemy characters spawning in random locations instead of their current task. When an enemy ship appears, all crew will be in position ready to fight.
  • Fixed an issue with the in game menu being open at the same time as other events, resuming the game while playing the events(such as the mercenary mission).

Misc:

  • Added tooltips to the upcoming UI elements.

Balance:

Events:

  • Colony can now grow up to 10 levels (previously 5) with the cost of upgrading increasing faster than before. Once fully leveled the event then provides a large cash reward (end game).
  • Mercenary missions now go up to lvl 10 (previously 5) with better reward. When playing the mission, your weapon will be a modified version of either the laser blaster or machine gun depending on which is higher level. At lvl 3 the weapon will not fire 2 projectiles and from lvl 6 2 additional ones in a slight V shape (In the next path this will be included in their upgrade tree).

Characters:

  • Reduced job bonus from 400% to 200%.
  • Reduced previous job bonus from 200% to 150%.

Ship:

  • Upgrade system rework: Upgrades are now in their own menu accessible either via the main screen or via a button when selecting a component.
  • The new system has a small upgrade tree with different paths giving out different bonuses . For this update only the generator has actual path decisions, other systems will be shortly added but I didn’t want to delay the patch too much as ~20 systems X 6 special upgrades equals 120 modifiers with localization etc.
  • Weapons balance: All weapons have been rebalanced (still Work in progress). First tier of weapons don’t scale to very high dps anymore and are more useful for their utility upgrades later on.
  • Increased health to keep up with DPS better. Floor tiles also have more health and give bigger health bonuses when upgraded.

Oxygen:

  • Air leaks are now 5X larger than before. The max air loss for a breach is now 1000(up from 200) units or 50% of an open door flow.

Fire:

  • Fire ignition of nearby tiles increased to 0.2 (previously 0.1). That means if a fire is burning with 20 fire ranks, nearby tiles will get +4 ignition ranks per seconds (100 require to ignite).
V0.1.4 Hotfix and balancing · Rogue Station patch notes · SteamPeaks