CODEX vs SCIENCE (Not Talos Principles) · published
Video games are for everyone. However, people with disabilities can be left out if developers fail to take their needs into account.
This time, we are looking at design choices and menu options that can make a world of difference for players who are colorblind or have low vision.
*Accessible UI buttons, designed for ease of use and low-vision players.
*Blueish light effects on objects to assist any player, especially those with Deuteranopia or Protanopia.
*Bug fixes.
We will keep working hard to find advice, guides, and best practices to make games more accessible to a wide range of disabled players.
*Have fun and remember, accessibility is not the same as playing on easy mode. ;)