Content Update - Patch v0.0.11

Forsworn Playtest · published · build 20726319

⚔️ Forsworn — Content Patch v0.0.11

Released on 11/08/2025

"New items, ability balance changes, and ultra wide monitor support."

🆕 New Features

  • 13 new items have been added! We’re excited to see what new builds you come up with.

  • Ultra wide screen resolutions are now supported

  • Loot trails now appear once the encounter is complete. This will help maintain the fast roguelite pacing by cutting down time on treasure hunting each level.

🧰 Quality of Life Improvements

  • Added a description of the heroes’ current trait in the tooltip. Hovering over the trait will now show the active stance, aura, marked for death target, and spirit guardian ally

  • Improved tooltips for viewing contextual information on abilities, items, and blessings

  • Sped up Monk’s Chi Blast animation

  • Tier level of abilities are now shown when managing when your party

  • Character sheets for heroes can now be shown while exploring via Right Click

  • Improved visibility of hero traits in battle, and allows heroes traits to activate when clicking on the trait orb

  • Revamped the combat log section to also show basic controls. The panel also starts collapsed by default

🐛 Bug Fixes

  • Fixed some spots where treasure chest lighting left a lingering shadow

  • Fixed blessing levels not capped at tier 5

  • Fixed an issue of re-rolling abilities and blessings didn’t match the event’s rarity

  • Fixed an issue with the mage portal being unclickable after canceling a ready check

  • Fixed an issue where the mage tower boss corpse could block pathing

  • Fixed artifacts capping their level at 3

  • Fixed buggy interactions with re-rolling and selecting multiple blessings and abilities

  • Fixed pathing towards treasure chests, so heroes now prioritize running to the front of the chest instead of the back

  • Fixed elite slaying progression for certain artifacts

  • Fixed a pathing issue in Dusty Cellar where heroes could get fall off the map

  • Fixed a pathing on Steelfang where heroes could run through a house

  • Fixed an issue where health bars would show on rescued NPCs, covering up the exclamation mark above their head

⚖️ Balance Adjustments

Wizard

  • Zap: 

    • Tier 2: increased damage → generate 10 ultimate charge

    • Tier 3: increase range + CDR → reduce AP by 1

  • Sparks: Uncommon → Epic

Knight

  • Lacerate

    • Tier 2: 1 Bleed → 2 Bleed

Monk

  • Wind Walker:

    • AP 2 → 1

    • Shield 8 → 6

  • Iron Fists:

    • Shield damage 5 → 10

  • Double Kick:

    • Damage 4-10 → 4-8

Paladin

  • Blessed Blade: Uncommon → Common

  • Zealous Strikes: Uncommon → Common

  • Selfless Prayer: Common → Uncommon

  • Hero’s Burden: Common → Uncommon

  • Radiance: Rare → Uncommon

    • Damage: 4 → 6

  • Crusader Strike: Rare → Uncommon

  • Burning Devotion: Uncommon → Rare

  • Guardian Angel: Shielding 4 → 6

  • Undying resolve: Shielding 2 → 4, bonus shield: 10 → 12

“The Paladin was severely lacking damaging abilities in the early game, very often forcing him into a support or tanking role. Shuffling out niche support abilities further down in rarity and bringing up some damaging abilities to more common rarities should help the Paladin feel like a more powerful contender earlier.”

Assassin

  • Fated Roll: Rare → Uncommon

  • Ruthlessness: Common → Rare

    • Damage per hit: 4 → 5

  • Venom Strike: Uncommon → Common

  • Crimson Wire: Uncommon → Common

  • Shadow Strike: AP 2 → 1

  • Sense Weakness: AP 2 → 1

  • Evasion: now begins with 2 charges

    • Tier 2: CDR

    • Tier 3: CDR

    • Tier 4: charges 2 → 3

  • Envenom: 

    • Tier 2: 1 CDR → 1 Shield per stack of poison

    • Tier 3: Shielding per stack → only consumes half stacks

    • Tier 4: Ultimate gained per stack 1 → 3

  • Taste of Death:

    • Poison 1/2/5 → 2/4/6

  • Paralyzing Poison: Rare → Uncommon

    • Poison: 1/2/5 → 2/4/6

    • Tier 4: AP reduced to 1

“The Assassin’s rare and epic abilities felt underwhelming compared to other heroes’ equivalent tier abilities. These changes and slight reworks should strengthen the underperforming abilities.”

🕯️ Stay Connected

Join our Discord for feedback and community events: https://discord.gg/VbpqawJAvY