Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
Project management can now handle porting tasks
Added ability to pick cooldown between projects for project management
Increased Phone and Console prices
Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
Rebalanced AI company expenses to even out bankruptcies between company types
A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
All future save files will now include a company logo in the thumbnail for easier identification
Added warning when a printer is blocked because of other boxes on the conveyor belt
All lights now become greyscale when activating a data overlay
Surveillance station can now be repaired while in use by security staff
Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
You can now place company logos on walls in basements
To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
Fixed cooks putting their arms inside their heads when zooming out...
Fixed bug that could make AI and project management order a huge amount of copies of an archived product
Fixed mismatched tooltips in product detail window