Content Update

major update

Cube Kingdoms · published · build 25020035

Following changes were made in the latest patch:

🛠️ Improvements

  • Auto trade and auto resource collectors

    • It is now possible in the market to set how much you want to automatically buy and sell.

    • It is now possible to open a menu on resource carts where you can set them to automatically collect resources.

  • New building: Merchant Guild

    • Enables the menus mentioned above.

  • Bandit camps

    • Bandit camps now regularly spawn in the overworld.

    • They reduce popularity by –1 and regularly attack a random player.

    • Up to 3 bandit camps can exist at the same time.

    • Destroying one rewards you with 1000 gold.

    • AIs currently do not attack these camps; this may change later.

  • Heroes

    • Two new hero units with abilities.

  • New building: Hero Guild

    • Allows training captains/heroes.

📦 Miscellaneous

  • Text now has a black outline to improve readability.

  • Resources, buildings, and units in the campaign menu now have tooltips.

  • Resolutions down to a minimum height of 900 are now supported.

  • Resolutions are now reversed so the highest appears first.

    • Because of this change, the resolution will reset to default after the update.

  • Disabled buildings no longer grey out the button; instead, the “doesn’t work” animation plays and a tooltip explains why.

  • Disabled units still appear in the recruitment menu but are not unlocked when the building is constructed.

  • Some UIs had the scrollbar centered when opened.

  • The build menu now shows the names of resources.

  • The build menu has a new category for recruitment buildings.

  • Paths have been moved to the decoration category.

  • In the tutorial, you no longer receive resources for all buildings.

  • Tooltips now dynamically adjust their width.

🐞 Bug Fixes

  • A part of the rider’s armor did not change color.

  • Gatehouses were displayed twice in campaign missions.

  • Disallowed units were not saved.

  • The storage UI had no sliders for moving items.

  • On small resolutions, it was not possible to see all resources in storage.

  • Settlements were not affected by disallowed units.

  • Buildings placed in the castle view where they were not allowed were immediately destroyed, and the destruction animation played.

  • Army carts were pink.

  • The hitbox and work point of the dairy were incorrect.

  • Resource carts sometimes spawned in water.

  • You should no longer get stuck on the loading screen when switching to the view at the end of an attack.

⚖️ Balancing

  • Settlements and AI opponents now scale their units with the time already played, causing armies to grow faster.

  • Scaling also depends on the current difficulty level.

  • Fishermen can now be placed anywhere.

  • The captain now requires the Hero Guild to be trained.

ℹ️ Information

  • Price

    • In one week, the price of Cube Kingdoms will increase! If you want to get it at the current price, now is the perfect time. :)

  • Supporter Package

    • A Supporter Package is now available in the shop.

    • It contains purely visual bonus content for those who want to support the developer.

    • More details:

Herzliche Grüße Maikel – GamingPugsStudios

Content Update · Cube Kingdoms patch notes · SteamPeaks