Cube Kingdoms · published · build 25020035
Auto trade and auto resource collectors
It is now possible in the market to set how much you want to automatically buy and sell.
It is now possible to open a menu on resource carts where you can set them to automatically collect resources.
New building: Merchant Guild
Enables the menus mentioned above.
Bandit camps
Bandit camps now regularly spawn in the overworld.
They reduce popularity by –1 and regularly attack a random player.
Up to 3 bandit camps can exist at the same time.
Destroying one rewards you with 1000 gold.
AIs currently do not attack these camps; this may change later.
Heroes
Two new hero units with abilities.
New building: Hero Guild
Allows training captains/heroes.
Text now has a black outline to improve readability.
Resources, buildings, and units in the campaign menu now have tooltips.
Resolutions down to a minimum height of 900 are now supported.
Resolutions are now reversed so the highest appears first.
Because of this change, the resolution will reset to default after the update.
Disabled buildings no longer grey out the button; instead, the “doesn’t work” animation plays and a tooltip explains why.
Disabled units still appear in the recruitment menu but are not unlocked when the building is constructed.
Some UIs had the scrollbar centered when opened.
The build menu now shows the names of resources.
The build menu has a new category for recruitment buildings.
Paths have been moved to the decoration category.
In the tutorial, you no longer receive resources for all buildings.
Tooltips now dynamically adjust their width.
A part of the rider’s armor did not change color.
Gatehouses were displayed twice in campaign missions.
Disallowed units were not saved.
The storage UI had no sliders for moving items.
On small resolutions, it was not possible to see all resources in storage.
Settlements were not affected by disallowed units.
Buildings placed in the castle view where they were not allowed were immediately destroyed, and the destruction animation played.
Army carts were pink.
The hitbox and work point of the dairy were incorrect.
Resource carts sometimes spawned in water.
You should no longer get stuck on the loading screen when switching to the view at the end of an attack.
Settlements and AI opponents now scale their units with the time already played, causing armies to grow faster.
Scaling also depends on the current difficulty level.
Fishermen can now be placed anywhere.
The captain now requires the Hero Guild to be trained.
Price
In one week, the price of Cube Kingdoms will increase! If you want to get it at the current price, now is the perfect time. :)
Supporter Package
A Supporter Package is now available in the shop.
It contains purely visual bonus content for those who want to support the developer.
More details:
Herzliche Grüße Maikel – GamingPugsStudios