Alpha Patch 0.4.35

Cardslinger Playtest · published

Quick rundown:
The major fix for this patch is that we added support for more resolutions. Hopefully the game is now playable on all common screen sizes. We’ve made some changes in the enemy behaviour so that ranged take more cover and melee demons can throw explosive barrels.
Town map had some changes in the enemies spawn locations.

Go enjoy and have a fantastic Wednesday, you wonderful Slockers!

Additions:

  • Melee demons can now throw freaking barrels.
  • UI sound effects added.

Fixes:

  • Fixed bug that made skeleton attack two times.
  • Fixed problem that made lethal attacks on enemies cancel knockback.
  • Removed some more text from the card “Last Stand”.
  • Moved hit location on Pelter from his toes to his neck.
  • Made Extra Ammo no longer trigger on skills, as intended.
  • Fixed problem where multiple movements at the same time would make both enemies and outlaws consider themselves occupying the wrong tile or no tile at all.
  • Addressed issues with enemies turn, but more testing is needed.
  • Multiple resolutions supported.
  • Random Encounters fixed.

Changes:

  • Town map:
  • Enemies can no longer spawn on the porch to the right.
  • Explosive barrels have increased spawn chances on tiles adjacent to the house on the Left.
  • Changed terrain data so it no longer hides tiles.
  • Added some extra cover in the middle of the map.
  • Made ranged enemies more inclined to take cover.
  • Being in cover is now displayed as a status.