After Inc: Revival · published · build 23091253
Today we're releasing one of our most requested features: Sandbox Mode along with a number of other expansions for Expeditions.
You're all a critical part of making this game great - thanks for your ongoing feedback during Early Access!
We're still hard at work on the After Inc: Scenario Creator, and also starting to plan out the next campaign!
Select "Sandbox Mode" when starting up an Expedition to enter a world of unlimited possibilities and no objectives! It's ideal for when you want to build a great settlement at a relaxed pace or try out different ways of playing the game without the responsibilities of leadership.
This can be played on any Expedition.
If you're looking for a greater challenge, we've added a new danger level to Expedition "Very High"... Prepare yourself for Infested Borders and a lot more zombies!
Infested Borders can also appear on lower danger levels as well but with reductions in other danger aspects.
Expedition Goals have been expanded to give more variety and now include single goals like maximising your population.
We've added six new modifiers, including infested borders, zombie surprise attacks and improved Fighter healing.
We've added four new map layouts in the Expedition rotation! Keep your eyes peeled for them.
Added Sandbox mode to Expeditions - Play at your own pace without Goals or Impatience!
Note: Playing an Expedition in Sandbox mode does not count towards completing the Expedition. Sandbox mode can still be played on completed Expeditions
Added a new danger level to Expeditions - "Very High".
Expeditions can have Infested Borders.
Added a chance to see an Infested Border on Medium and High Danger Levels
Note: Fewer Infestations will appear if an Infested Border is active
Added 4 new map layouts into Expeditions rotation
Added 6 new Expedition map modifiers
Looming Shadows
Urban Graveyard
Combat Treatment
Urban Aftermath
Deep Fenlands
Dormant Graves
Added 6 new Goals into Expeditions rotation
Expedition Modifier frequency adjustments across the board
Reduced the frequency of the "Isolated" Expedition modifier
Reduced Hoarder storage building restrictions during some Goals