Dreamgate Update #6 - 3 New Heroes and 40+ New Cards

major update

Dreamgate · published

Hi
It's time for a big patch! In this patch we add to the game - 3 new heroes and more than 40 new cards.

New Heroes:
- Elementalist (Arcane)
- Battle Mage (Arcane and War)
- Voidbringer (Arcane and Dark)

New Mechanics
- Energy X (Arcane cards only) - In order to play this card, you must spend X Energy.

New Cards (Arcane):

  • Fireball - Fire. Energy 1. Deal 6 damage.
  • Elemental Blow - Deal 1 damage. Upgrade all Elemental Blow cards in your deck.
  • Fire Mark - Fire. Energy 2. Choose an enemy and deal 8 damage to adjacent ones.
  • Magic Trick - Deal 4 damage.
  • Thunder Strike - Lightning. Energy 1. Deal 4-11 damage to a random enemy.
  • Energy Leech - Deal 3 damage, gain 1 Energy and draw a card. You can use this card only on stunned enemies.
  • Shock - Lightning. Reserve. Unplayable. At the end of your turn deal 2 damage to a random enemy.
  • Enchanted Weapon - Fire. Energy 1. This turn, your next Weapon deals +7 damage.
  • Fire Breath - Fire. Reserve. Energy 3. Deal 4 damage to all enemies.
  • Wisdom of the Elements - Reserve. Unplayable. At the start of your turn, draw an additional card and discard a card from hand.
  • Meteor - Fire. Energy 4. Deal 36 damage.
  • Arcane Power - Gain 1 Energy.
  • Arcane Intellect - Energy 2. Draw 3 cards.
  • Frost Arrow - Ice. Energy 1. Stun a non-Boss enemy and deal 1 damage to adjacent ones. Draw a random Ice card from your draw pile.
  • Frost Breath - Ice. Energy 3. Stun all non-Boss enemies.
  • Stone Armour - Earth. Energy 2. Gain a Shield.
  • Elemental Arrows - Fire. Lightning. Ice. Earth. Energy 1. Deal 1 damage 3 times.
  • Ice and Lightning - Ice. Deal 2 damage. If you have a Lightning card in your hand deal 5 damage instead.
  • Manastorm - Limited. Gain 3 Energy. Lose -1 HP.
  • Inner Power - Draw a card. If you have 6 or more energy, draw 4 cards instead and you cannot draw additional cards this turn.
  • Elemental Equilibrium - Limited. Energy 1. Draw a random Fire, Earth, Ice and Lightning card from your draw pile.
  • Hailstorm - Ice. Energy 2. Deal 2 damage 7 times to random enemies.
  • Amplification - Fumble 1. This turn, your next Spell deals triple damage.
  • Eruption - Earth. Energy 1. Deal 1 damage to all enemies. If you have a Fire card in your hand deal 3 damage instead.
  • Magical Gifts - Energy 3. Charge 1. Choose a Passive card.
  • Spellslinger - Deal 10 damage. You can use this card only if you have a Wand in your deck
  • Wind Strike - Deal 6 damage. Put a card from your hand on top of the draw pile.
  • Spark - Lightning. Energy 1. Deal 3 damage. If you have 10 or more cards in your hand deal 10
    damage instead.
  • Chain Lightning - Lightning. Energy 1. Deal 2 damage. Then deal 3 damage to a random enemy, then deal 4 damage to a random enemy.
  • Thirst of Knowledge - Energy 1. Charge 1. Delve 3 Arcane common cards. Lose -1 Max HP.
  • Twister - Energy 1. If you have 4 or more cards with Reserve in your hand, deal 6 damage to all
    enemies.
  • Ice Cage - Ice. Energy 2. Stun an enemy.
  • Rockfall - Earth. Energy 2. Deal 12 damage. If you have another Earth card in your hand deal 24 damage instead.
  • Path of Darkness - Energy 2. Charge 1. Delve 3 Dark rare cards.
  • Overload - Reserve. Unplayable. All your Spell deals double damage. Play no more than 3 cards per turn.
  • Mirror Image- Charge 1. Choose a non-Legendary card from your hand and add 2 copies of it to the draw pile.
  • Burning Aura - Fire. Reserve. Unplayable. At the start of your turn deal 1 damage to all enemies.
  • Dragon Wisdom - Limited. Draw 3 random Spells from your draw pile. Gain 1 Energy.
  • Firestorm - Fire. Energy 3. Deal 6 damage 3 times to random enemies. If you have an Earth card in your hand, gain 3 Energy.
  • Clarity - Reserve. Unplayable. At the start of your turn gain 1 Energy.
  • Ice Block - Ice. Reserve. Unplayable. At the end of your turn gain a Shield. Play no more than 3 cards per turn.
  • Shatter - Ice. Energy 2. Destroy a non-Boss enemy. If a target is stunned deal 3 damage to all
    enemies.
  • Inspiration - Limited. Draw 6 cards. Discard all Spell cards from your hand.
  • Earthquake - Earth. Energy 3. Stun all enemies with 2 or less attack. Deal 3 damage to all enemies
    with 3 or more attack.

New Cards (Item):
- Arcane Wand - Deal 3 damage. If you have 25 or less cards in your deck deal 6 damage instead.

Some UI Improvements

Various bugs fixed