You may notice an update that came in
This one is mostly server side fixes to address various issues with the AI that were identified after stretching them out in the real world :)
Here are the change notes:
Bots now sometimes announce when they are disobeyingimplemented bot randomness, which can be set to make the bots very derpy or notadded ability to use Tiled rectangles named "safe" to mark areas robo AI should not warn or penalize bunnies for being inadded ability to use Tiled rectangles named "kill" to mark areas robo AI should automatically kill bunnies if spotted inreduced probability of bots getting stuck in terrainfixed bug where hiding behind cover did not properly hide from robo AIfixed bug where noAI zones would not properly cull away the ai nodesfixed bug where robo AI would not destroy corpses near feed boxfixed bug where robo AI would sometimes look out into spacefixed bug where robo AI would sometimes stop looking aroundfixed bug where robo AI would sometimes keep looking at the same irrelevant spotfixed bug where robo AI would only use full autopayfixed various other minor AI bugs and imporovementsmap tweaks related to AI behaviorai uses less cpu than before