GummyGom Delivery Demo · published · build 25208336
Expanded session content and map layouts across Stages 1, 2, and 3.
Added exhibition and demo maps with session briefing slides.
Added snowball cannons with knockback and a cupcake cargo-drop mechanic.
Added portals, arrow boost pads, and dynamite triggers.
Added co-op Morse puzzles and progress guides to Stage 2.
Added a plank-pushing guide to Stage 1 Session 4.
Added ten hat customization items.
Added entry boosts, speed-based steering, and improved sliding for a stronger bobsleigh feel on ice.
Added speed-driven FOV, camera-distance, and speed-line effects.
Rebalanced layouts, difficulty, checkpoints, respawns, and puzzles across Stages 1 and 2.
Adjusted per-session time and retry requirements for Stage 2 stars.
Added HUD shake and break feedback when a star condition is at risk.
Added color previews, progress rings, and success/failure/reset feedback to Morse puzzle guides.
Added a cancel prompt while charging the slingshot.
Improved solo/duo selection and test flows.
Adjusted obstacles, spears, rocks, carts, and clear conditions in Stage 2 Sessions 3–5.
Redesigned the result, stage-selection, and session-guide modals.
Added animations for stars, stamps, cards, and page transitions.
Added a shared login/game-loading screen with status text and random tips.
Added an in-game control guide and an option to show or hide it.
Standardized controls to `R` for restart, `F` for pickup, and `G` for interaction.
Added delivery briefing modals explaining each session's objective.
Added custom cursors for default, click, text, disabled, and loading states.
Improved clear-modal, option-scroll, and customization-grid layouts.
Improved alignment of the session-select GO button and test-mode controls.
Added protanopia, deuteranopia, and tritanopia correction modes.
Added Simplified Chinese as a selectable language.
Updated Korean, English, Japanese, and Chinese localization keys.
Fixed missing session translations and inconsistent long-press instructions.
Added localized delivery briefing slides for Stage 3.
Fixed chat, party name, player count, and room code text resetting after language changes.
Added a localized toast explaining how to release a held weapon with the `2` key.
Added SFX for Stage 1 monsters, planks, dynamite, donuts, buttons, and other mechanics.
Added SFX for Stage 2 puzzles, triggers, endpoints, buttons, and portals.
Adjusted volume and playback behavior for selected spear and puzzle sounds.
Added click and state feedback to navigation buttons and major UI controls.
Fixed ghost players remaining visible on clients.
Fixed seesaw ice platforms displaying differently between hosts and clients.
Fixed synchronization issues involving planks, doors, buttons, spears, weapons, snowballs, and network prefabs.
Fixed planks and players drifting upward on icy slopes.
Fixed ice and boost pads cancelling each other's sliding and acceleration.
Fixed rotating-platform jitter and rolling-ball, trampoline, and finish-line issues.
Fixed numerous session-entry, progression, completion, and result-modal issues.
Fixed checkpoint, save-point, respawn, camera, and fall-detection issues.
Fixed characters catching on small ledges and incorrect grab-state presentation.
Fixed weapon rendering and left-hand placement, and added dedicated left-hand settings.
Fixed HUD and result-screen timer discrepancies.
Fixed the main-menu exit confirmation being skipped.
Fixed session-guide image cropping, title wrapping, positioning, and font sizing.
Fixed customization counts and playtime being recorded incorrectly in Steam stats.
Added Steam stats for session play, completion, playtime, slingshot use, and customization.
Added a Steam global-statistics dashboard and deployment guide.
Added developer console commands for viewing and resetting statistics.