KEYKRUNCHER™ DEMO - REAL KEYBOARD INPUT UPDATE - 20_08_26_01

major update

KEYKRUNCHER™ Demo · published

KEYKRUNCHERS, YOUR MOST REQUESTED TREATMENT MODIFICATION HAS BEEN APPROVED.


Due to EXTREMELY popular demand, REAL KEYBOARD INPUT is now in KEYKRUNCHER™.

Want to eat G? Press G.
Want to eat 7? Press 7.

Find the matching key on your real keyboard, press it, and KRUNCH the corresponding keycap in-game.

We have not slept. Our toil has paid off. Real keyboard input is now part of your treatment.

REAL KEYBOARD INPUT


The keyboard input system we showed shortly after the demo launched is now fully implemented and available to play.

  • Press the matching key on your actual keyboard to eat it in-game.

  • Physical keyboard input now works alongside the existing mouse interactions.

  • Keyboard eating has been reworked around directly locating and consuming the keys displayed in front of you.

  • This has been tested so far on QWERTY keyboards but since the system uses virtual keys it should be compatible regardless of keyboard layout!


TOKEN TASKS



The old token task system has also undergone significant treatment. You no longer need to spell words but instead have to do activities focused around your desk & the keys on the board!

  • Completed implementation of the new token task system.

  • Added a wider variety of token tasks.

  • Improved the token task UI and general flow.

  • Required key types are now guaranteed to appear when a task needs them.

  • When a keyboard is regenerated, old token tasks are cancelled and replaced with new ones appropriate for the new keyboard.


KEY READABILITY



Several patients correctly informed us that some of the keycap text was a bit of a eye test.

This has now been corrected.

  • Reworked keycap lettering, sizing and placement.

  • Added clearer outlines to key legends.

  • Replaced the previous key typeface with Atkinson Hyperlegible.

  • Significantly improved the distinction between similar characters, particularly 0 / O and 1 / I.

You should now be considerably more certain about what you are putting in your mouth.


TREATMENT ADJUSTMENTS


We have also reduced some of the more aggressive visual effects following feedback from the demo.

  • Maximum blood colour intensity reduced from 35 to 15.

  • Maximum blood distortion reduced from 1.0 to 0.5.

  • Survey link updated.


THANK YOU, PATIENTS!


These changes are a direct result of the frankly enormous amount of feedback we have received since releasing the pre-alpha demo.

We have corrected your treatment accordingly.

There is still a lot more being worked on, and we are continuing to go through your survey responses, reviews, videos, posts and reports as we push KEYKRUNCHER™ towards its next stage of treatment.


Make sure to restart Steam to apply the update.- Sunscorched StudiosMany keyboards were harmed in the development of KEYKRUNCHER™.

KEYKRUNCHER™ DEMO - REAL KEYBOARD INPUT UPDATE - 20_08_26_01 · KEYKRUNCHER™ Demo patch notes · SteamPeaks