Tricking 0 · published · build 21210060
Hey everyone 👋 It’s been a while since the last major update, and I want to thank you for your patience. Over the past few months, I’ve been working on some really ambitious systems and features, and I major reworks on two maps. A lot of this has been tested on experimental branches with your help, and now it’s time to roll it all into a proper update.
🎬 Watch the December Update Trailer
This update focuses on 4 big pillars:
Expanding the Spot Builder into a true creative tool
Deeply improving parkour & locomotion to match the level of the tricking and freefall system
Connecting everything together (tricks and moves) to make the game less punishing
Polish the existing maps to match the level of the tricking and freefall system
Let’s dive in.
The Spot Builder has received a major upgrade, allowing you to create more natural, varied, and expressive maps.
Certain Spot Builder elements now support custom materials
You can change materials, colors, and shader parameters per element
A brand-new controller-friendly color picker has been implemented from scratch
All custom parameters are saved in the map JSON
This opens the door to much more unique-looking maps and removes the “samey” feel from repeated assets.
New triplanar shader to hide texture tiling
More consistent materials across rocks, blobs, slabs, and terrain pieces
Improved visual cohesion and realism
Added organic patches to create more natural-looking terrain
Rope Swing is now a Spot Builder element (movable & scalable)
A fun “side quest” that turned into a full feature.
New Rope Swing mechanic available via the Spot Builder
Walk into the handle to grab it
Automatically transitions to freefall at full extension of the rope
Grab with both hands and release each hand independently
Fully compatible with tricks and freefall control
This system was built from scratch, and the rope implementation should open the door to future rappel mechanics
Hold Left Stick Click to activate procedural stabilization
The game assists arm and leg positioning to help you:
Stay balanced
Reduce unwanted twisting
Land high-rotation flips more consistently (including sextuples)
This is a game-changer for control without removing player liberty of movement
The gap between tricking quality and locomotion has been shrinking fast.
Hold and release LT / RT / both to perform parkour jumps
Jump distance depends on how long you hold
Chain jumps freely
Release inputs to stick landings
Flip out of parkour jumps:
One-leg landing → Complete (swing-capable)
Two-leg landing → Punch
Parkour jumps can land in:
Cat Leap (braced or free hang)
Wall splat
From braced hang:
Move left/right
Climb up (A)
Drop down (B)
Castaway (LB + RB + down flick)
Reworked quick start running
Added step & turn animations for sharp direction changes
Added quick turn when standing still
Fixed multiple small locomotion issues
Climbing is now performed with A (LT/RT are reserved for jumping).
Atwist
Double Atwist
Arabian
Arabian Semi
Arabian Mega
Cheat 9
Cheat 9 Hyper
Cheat 12
Cheat 12 Hyper
Cheat 14
Cheat 12 Knife
Tak Full
Castaway
The goal fully connect all the tricks even if the transitions are considered like bad transitions in tricking (like Reverse Pop, ex : landing both legs from a cork and then lift the right leg first to perform a second cork) and give possibilities to trick from more situations, running, jumping, etc
More tricks available from punch landings, hyper landings, and running around
Major visual and layout pass
More realistic terrain
More trees and foliage
Reduced height from 50m to about 30m for more realism
New waterfall
More detail
Reworked for the 10th anniversary of the Hooked Tournament
Added more detail and realism
Gym area opened for warm-ups before hitting the main stage
I’ve spent years trying to build the best flipping game possible, and this update brings me much closer to that vision. The support since going paid Early Access has been incredibly motivating and helps funds the remaining development.
If you enjoy the game, sharing it with friends helps more than you might think. If you find bugs and glitches or you have suggestions on how to improve the game feel free to send your feedback on discord.
And if you’re on PC, getting the game early will save you a few bucks before future price increases 😉
As always, thank you for being part of this journey.
Charles
Solo Dev, Tricking 0