Endless Expeditions is the largest update to Pacific Drive since it launched a year ago. It's available now on PC and PlayStation 5!
Want to see the full community post with a link to the trailer? Check it out!
Version 1.9.1 - Highlights
- Expeditions
- Expeditions start in the garage with an ever-changing set of challenges and restrictions, generating new routes, and ramping up the difficulty to ensure that every journey feels fresh. This new way to play is perfect for roguelite fans, offering players endless possibilities to keep playing.
Suspend RunPreviously, Pacific Drive saved upon entry to every new junction and you were able to manually save at any time in the garage. Now you can also suspend your trip at any time in a junction and keep all your progress up to that point. Upon loading back into the game you’ll find yourself on the same trip, in the same location, with your inventory up to date, and your progress in the junction saved.Brand New ContentOver an hour of new music, new fax machine entries, updates to tools, UI, performance fixes, and so much more! Endless Expeditions is truly our biggest update ever and we're so excited to share it with you.
Features and Content
- Expeditions Mode
- Expeditions start in the garage with an ever-changing set of challenges and restrictions, generating new routes, and ramping up the difficulty to ensure that every journey feels fresh. This also includes new Anchor types, Francis VO, and the ZETI device.
Ida’s ExchangeIda is a trader who has appeared in the Zone to swap resources for hard to find parts, cosmetics, and moreAnchor LocksA new type of obstacle - locked Anchors that appear in ExpeditionsNew Expeditions Junction TypesPit Stop JunctionsIda’s Exchange JunctionsAnchor JunctionsA.R.D.A JunctionsDesolate, Junkyard, and Residential JunctionsUnrestricted PartsThis is a new part category that helps specifically with Expeditions restrictionsField Guide QuestsSpecifically used as a tutorial and for players using the Jumpstart feature to get into the gameGas IslandAt the start of every junction, you will find a Gas Island to help you on your Expeditions---
- Suspend Run
- Exit your game at any time, and “suspend” your progress for the next time you join the game.
JumpstartExperienced players have the opportunity to start a new game from the main menu and skip the first quest.AutosavingAutosaving during transition points can now be turned off via gameplay settingsHUD now has three display options under Accessibility Settings to reduce or remove visibilityPlayer Info HUDMission HUDItem & Interaction HUDPerformance ImprovementsMinor Post process GPU optimizations for damage and other player effectsAsynchronous loading for held-in-hand items has been improved to prevent gameplay hitchingAnalytics implementation on PC versions of the gamePrompt to opt out can be found in the Game Data section of the Accessibility settings as well as on first startup for the Endless Expeditions updateAnonymized information that is helping Ironwood improve Pacific Drive
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- ARC Device Updates
- ARC Device map icons now display tooltip information when hovered over and have been increased in size for better visibility
- ARC Device map now consolidates groups of icons into a single icon
Plasma Scrapper and Thermal Vacuum updatesPlasma ScrapperThe Plasma Scrapper now automatically collects scrapped resources, has received damage, activation time, and distance buffs.- Thermal Vacuum
- The Thermal Vacuum can now open unlocked containers while gathering materials, and automatically add them to your car’s inventory if it’s close by, also has a higher durability, wider range
25 New Garage CosmeticsAvailable as expedition rewards, Ida’s Exchange rewards and found throughout the ZoneStreamer Rewards CosmeticsA new Breebunn Bobblehead is acquirable for the carTwo new mirror ornaments from Elliejoypanic and Outhouse069Additional radio interstitials have been added6 New Wilderness Junctions added to the map pool21 new radio songs6 of these songs have been added to the Streamer Safe music listImproved Route Planner UISplit Route Planner information into 2 screens, Route Features and Route Details that you can toggle between- NEW: The Features Screen
- Displays your critical story mission
- Junction Features displays key info about the current hovered junction
- Junction Conditions now include a brief description
IMPROVED: Route Details Screen contains detailed route information with improved readabilityGeneral pass on colors and states of Junctions to make it a bit easier to understandThe route planning screen now more clearly shows undiscovered junctions and how to reveal themOnce the Bypass Junction garage upgrade is built, you now only need to drive through a single Highway map even if multiple stretches of highway are on the routeAdditional Fax Machine Entries addedDLC digital store capsule updatedWill now rotate through all available DLC optionsCredits have been updatedStreamers featured in gameNew music creditsAdded additional IW Pets
Bugs and UX Improvements
- Fixed Battery Jumper charging animation for XL Roof Battery
- Abandon, Save and Quit Options have been removed from Pause Menu
- Fixed an issue where a Quirk with the “Brakes Weaken” behavior could cause problems with the car’s physics (i.e. launch across the map randomly) when braking
- Fixed gas pump interactivity, including cables and vacuuming nozzles
- Fixed Radio audio doubling when installing the ARC Device
- Removed Legend UI prompts from ARC Device and Route Planner
- Fixed Sprint unintentionally toggling on if you were sprinting while opening a menu
- Also fixes some instances of sprint getting toggled while trying to use certain tools, preventing use
Status effects now show up in list inventoriesInventory screens now show an item's usage info by default instead of logbook info by defaultIn the Player Menu, the Missions tab can now selectively hide and show individual active missions, allowing you to hide a mission's HUD tracker and objective markers if desiredPacemaker conversions no longer destroy items that cannot convert, there have been additional adjustments and additions regarding items in gameTransmuters have been upgraded, rebalanced, with additional options for conversions - there is also a new visual indicator to clarify how many input items are requiredThis includes new Expeditions exclusive conversionsGameplay setting to prevent Harmful Status Effects now also prevents status effects from applying when an item runs out of health like ‘Breaking’Fixed a crash with old data conflicting with newer updates while starting a new game in the same save slotBackup saves are now fully deleted when starting a new game on a recently cleared save slotController zoom in/out now works while the game is pausedAnchor requirements are now always revealed on maps which have been revealed mid-runScreen Shake intensity setting has been added under Accessibility SettingsFixed missing mission objectives in some map viewsImpact Hammer should now return materials when placed in deconstructorFixed random returns to garage after selecting new nodeFixed upgraded trunk UI cut off in some resolutionsOppy should no longer try to talk to you during a pause menu“Weak Brakes” quirk should no longer launch the car when combined with other brake quirksFixed audio levels for music and interstitials when volume is set to “0”Fixed throw meter getting stuck at “2”Fixed some healing stations spawning in inaccessible locationsNegative status’ should no longer apply after “Breaking” when the setting is disabled.Gas pump haptics, tool haptics and some other small haptics should now function correctlyScrapper will no longer be stuck in a Pacemaker when being dispersedGas pump will no longer fly into the sky when vacuumedReduced collision on garage toilet so that y’all can place things on it.Garage fuel nozzle should no longer clip through car to refill canFalling plates on stabilizers should now consistently fall to the ground during certain campaign eventsFixed softlock when player flips car too close to exitFixed some healing particles and sprites should no longer have a repeating textureImproved randomization and balancing:Randomization seeds have been improved for expeditions and campaign mapsUpdated Storm Speed, as occasionally storms would move slower than intendedOlympium Vein density has been increasedAdjusted anchor spawn frequency for main questlineImproved Spawn rates, certain materials now appear more frequentlySwamp Coral, Olympium, and Red Balloons
Known Issues
- When reloading from a suspended run, the car might experience an incredible amount of upward movement depending on how closely to the car the game was suspended
- This situation is dependent upon frame perfect scenarios and is affected by car and player collision
Some Campaign Mission details might appear on ExpeditionsDetails may appear in route planner information if junction is repurposed from a Campaign MissionThe Paint Shelf objective is registering paints and decal kits in locked GoldshellsGrid Inventory can become “sticky” and will not drag and drop certain items properlySome Expedition mission icons can appear incorrectly with the Campaign icon rather than an Expeditions iconTrip Report may not properly count trip time displayed when loading from a suspended runSome AMD Cards + Drivers are soft-locking while attempting to load into gameplayRecommended troubleshooting - update all drivers and verify game files via Steam or EpicOccasionally Tool Instruction UI will scale smaller via HUDTemporary solution: Using the tool will make the text scale properlyTesla Towers don’t target Conductive GoldshellsStatus effect indicators on bumpers are not rotating properly in inventory when storing partPlayer can stand on rear left door when exiting car if rear left door is open, will also cause door to break and fall offOccasionally, Players are able to highlight containers through walls