Major Update 2.6.417. Guild Hall and Dungeon Difficulties

major update

Wild Terra 2: New Lands · published · build 22214149

In this update, we added the Guild Hall with new features and currency to the game, as well as revised dungeon difficulties to make them more engaging.

A "New" section has appeared in the in-game store, where you can already see all the spring novelties and pick up a free cloak (only until March 23)!

Get Wild Terra 2 and packs: https://wildterra2.com/


Update 2.6.417 Changelog

New Items in the In-Game Store:

- 3 new cloaks, one of which is available for free and only until March 23!

- Guild Charter Scroll for 30 days (more details below).

- Set of 6 types of flower beds.

- Picnic on the Grass pet bed skin.

- Neat well with a tiled roof.

Guild Hall and Other Guild Changes:

- The Guild Coordinator is now located behind the city Arena, where the entrance to the guild hall is also found. You can now purchase a guild hall, guild items, and create a new guild from the coordinator.

- Added "Guild Charter" effect - increases guild experience by 10% and grants access to the guild hall. A 7-day scroll can be purchased from the coordinator, and a 30-day scroll from the in-game store.

- In the Guild Hall: 30 new quests, Guild Storage, access to the town hall's personal storage and auction, workstations (forge, workbench, engineer's table, cook's spot, healer's spot, and alchemist's spot).

- The Guild Hall also offers services purchasable with guild coins: sharpening stone (boosts damage), dining table (restores satiety), endurance trainer (stamina buff), training table (restores inspiration).

- Guild quests can now only be turned in after 24 hours of joining the guild.

- Added saving and display of the guild join date.

- Guild master can now save notes about guild members.

- Implemented automatic guild leader change if the current leader is absent for more than 14 days.

- Removed the mayor's ability to create a guild.

Dungeon Difficulty Updates:

We want to make difficulties more engaging, not just by disabling effects and making some weapons and abilities useless, but by introducing new challenges. We plan to make "Hard" a bit harder and "Nightmare" significantly harder, then increase rewards accordingly!

- Enemies on Hard and Nightmare no longer fully ignore effects: on Hard, 1/2 chance for effects to apply and 75% base duration; on Nightmare, 1/3 chance and 50% duration.

- Enemies in all configurable-difficulty dungeons now have new additional effects and buffs on Hard and Nightmare.

- Slightly adjusted stat modifiers on Hard and Nightmare.

- Ore deposit spawn chance in "Abandoned Iron Mine" and "Echoing Cave" now depends on difficulty.

Other Changes and Fixes:

- Added a new bonus to Light Armor items: "Dodge Skill Chance", allowing dodge from skills that ignore regular dodge; bonus depends on item quality and works even with heavy shields.

- Added a level 40 passive to Heavy Armor: "Tempering". When character's health is 20% or lower, regeneration +2, and all incoming healing from any sources is boosted by 25%.

- Reduced attack speed penalty on Heavy Armor items.

- Reduced base spear throw cost: 5 → 4.

- Undead Crossbow: critical shot power 150% → 140%, upper base attack threshold reduced by 3.

- Crossbow passive "Damage Shock": trigger chance 100% → 95%, on players 30% → 25%.

- Regular mobs in dungeons no longer instantly regenerate health when leaving player visibility; this mechanic remains only for bosses.

- Fixed a bug where 6x2 grapes yielded the same harvest as 2x2.

- Added "Farming" for harvesting grapes and fruit trees; this should enable proper x2 bonus on relevant servers.

- Fixed order of "Hold" and "Return" actions, added warning before returning from expedition.

- Updated Hartfurt city minimap.

- Increased candle burn timer on memorial statues.