Greenrise Demo · published
Thanks to everyone who gave feedback. Thank you, from the bottom of our hearts.
Now, you keep all your progress and your resources. The whole upgrade tree was rebuilt around it, and every upgrade you buy after replanting now yields a new resource you can spend on special upgrades in the Greenhouse.
We raised the final island size in the demo and added a TON of upgrades.
Check out the new special upgrades available at each island size.
Some players like to go at their own pace. You can now adjust the run duration in the accessibility settings. Greenrise is built to be a little frantic, but you should get to choose how much.
Your old save still loads, but it was built under the old rules. The demo has 3 save slots that you can rename however you like, and you can reset your progress at any time.
This is the best moment to enjoy a fully reworked demo. Greenrise is in Steam Next Fest on 19 October.
As always, if you find anything worth reporting, or just have feedback, feel free to comment right here. We read everything.
Replanting keeps your upgrade tree, your resources and your island size
Seeds now come from spending, not from Acorn nodes
Each replant grants 3 Seeds on the spot
The demo grows to the 8x8 island
New Greenhouse upgrades in the demo
The Sunbeam is in the Greenhouse from the start
Run length is adjustable under Settings, Accessibility
Shards hit far harder from the first upgrade, and Auto Mine unlocks much earlier
Tile health bars are readable instead of grey on grey
In the upgrade tree, what you can afford is obvious, and the cost marks in red what you are missing
Loot already flying toward your cursor still counts when time runs out
Resource icons stopped looking like disabled buttons
Fixed a freeze on Mac during the 7x7 and 8x8 boards