0.9.1.1 - A new look across the game + all new damage chart

Prigod Idle Demo · published

A lot of things have been fixed since Update 4, I have been working day and night! Most of it is art plus fixes from your reports, thanks again for your engagement! There is also the one thing people kept asking for: a damage panel that tells you where your damage actually went, as well as several UI improvements.
As some people also did not know: you can switch profiles in the (new improved) setting menu, try it out if you like to start another playthrough :)

The new damage chart

  • Four looks to pick from in Settings: a ledger, a share bar, an inset track and a pie. Open it as a side panel and it gets the full height, every source listed, the fight still on screen.

  • Poison and bleed have their own bars again. Their ticks used to bank under Hemorrhage and eat both. Everything past the fifth source was cut, now it folds into "Other".

  • A new Enemy tab says what the thing in front of you does: its trick, its abilities, what it has hit you with so far.

A new look

  • Stage cards show the stage's own art as their background.

  • Home screen: Combat Power is displayed inside the level badge, with some new animations

  • The Stats sheet, the tech tree bonuses and most of the side screens were rebuilt. Settings now has 5 tabs.

  • 176 new icons for the tech tree and abilities.

  • Improved color highlighting for stats.

  • Unlocking now has animations! And a lot more animations in general, can you spot the differences?

More visual feedback

  • Buttons have a pressing animation

  • Screens have better transitions

  • Reward displays show their rewards better

  • Several improvements to visability

Every enemy fights differently

  • The non-boss enemies are now even more unique, having more different traits. Also it is ensured you don't fight the same enemy twice in a row if you don't want to.

  • Hard tiers have their own versions of them, shadow, fire and water in turn.

The tech tree can be searched

  • A magnifier next to the tabs. Matching nodes are highlighted and shown in a list. The result list covers all four trees, so a search from Utility still finds the crit nodes over on Combat.

Also new

  • Shop: weekly and monthly gear scales better with level now. Also both a reroll now and you can now trade gems for gold and vice versa

  • Twelve new daily/weekly quests

  • Imrpoved the current dungeon, also some balancing

  • New code: MoneyMoneyMoney, 5,000 gems, once per profile.

Balance

  • 4x battle speed is unlocked from your first fight.

  • Losing a stage gives you more rewards.

  • Most Idle generators pay half of what they did.

  • And a whole lot of balance changes for the full game, which you can not see right now :)

Fixed

  • Around ninety small bugs and improvements you told me I got to fix. I hope you notice them all!

  • Kills outside the campaign count toward quests and achievements. Dungeons, events, the Arena and pet battles all count.

Languages

  • A lot of new missing translations, now also at 125% and 140% text.


Thanks a lot for all your reports and playing the game!