Patch 1.0.1 - Post-launch patch!

Shuffled Sky · published

Hello all, It's been one week since the game has launched in Early Access! Thank you all for your feedback and reporting bugs. Take a look at how much we got done this week!

Thanks for your support!
~Voided

UI IMPROVEMENTS

  • The Mini-map is cleaned up, highlighting the level layout.
  • When entering secret rooms, shows them on the minimap and plays a little jingle.
  • Added a new larger player icon on the minimap.
  • Keys are highlighted with a key icon on the minimap.


    before / after

  • Show movement speed icons in combat for both heroes and enemies.
  • Added mouse controls and cursor icon for jumping between platforms, stepping stones and when using speed pads.
  • Info tooltip UI now shows card type and subtype
  • Added Info tooltip to the Victory screen, allowing you to inspect status effects and cards there.
  • Harmony mana shows amount healed, and doesn't show particles anymore when at full life.
  • Centralized the completion star above bosses' heads.

    GAMEPLAY

  • Increased the amount of interest rooms (blue dots on minimap) per level by +43%.
  • Increased the chance of recruitable wanderers showing up by +100%.
  • Increased the chance of chests spawning by +40%.
  • Healing spells no longer heal enemies.
  • Reduced amount of burning caused by fire abilities, especially enemies in the volcano biome.
  • Can now use water cards directly on heroes to remove burning.
  • Channeler's main ability 'Power Up' can now be used on other objects, as if using a might card. It can also no longer be abused for huge damage gains before combat.

    BUG FIXES

  • Fixed a crash that could occur when taking the 'Insanity' curse, while having modified card subtypes in your deck.
  • Fixed a crash related to using bombs in combat while having the metabolism relic.
  • Fixed a glitch where the total ability damage was doubled for each enemy critted. Oops!
  • Fixed a major bug where the new quick-load key (F9) could empty your deck.
  • Fixed a bug where using your main ability with the mouse on a liftable/pushable object would interact with it instead.
  • Fixed a bug where you couldn't push blocks over opened gates when using the mouse.
  • Fixed a bug where using Heal outside of combat would not properly check for mana cost on repeated use.
  • Fixed a bug where you could reuse 'Earth' cards or liftable rocks on already activated cairns.
  • Fixed a bug where using the 'Unstuck' button would overwrite the backup save used for the 'Reset level' button.
  • Fixed a bug where the option to enable always showing life would not save in the settings screen.
  • Fixed a bug where the 'Star deck' relic would not properly lock/unlock cards in your deck.
  • Fixed a bug where the 'Obelisk' relic only worked while in cover, and could give its damage boost to enemies.
  • Fixed a bug where untaken loot would not disappear between combats.
  • Fixed a bug where cards could be smuggled between combat turns by dragging them.
  • Fixed a bug where creatures could be knockbacked through their allies.
  • Fixed a graphical bug where entering a level would reveal another part of the minimap.
  • Fixed a graphical bug where the card name was sometimes hidden behind the card when 'show card name' settings was enabled.

    Nov 25th

  • Increased object permanency: Code has been separated for when an object or creature is created normally compared to being created by reloading a save. This fixes various bugs where objects were randomized every time you reloaded a save. Examples include: The outfit a mercenary was wearing, the size of a slime, and whether a barrel has coins in it or not.
  • Can now use abilities on missing tiles in combat.
  • Can no longer flee combat in the tutorial.
  • Fixed an error that would show when loading a save after fully closing and restarting the game.
  • Fixed a bug where recruitable wanderers would disappear after reloading save.
  • Fixed a bug where falling in the water would not teleport you back to spawn.
  • Fixed a bug where shovels could dig holes on water and lava tiles.
  • Fixed a bug where putting a liftable pot on speed pads could allow the pot to break multiple times.
  • Fixed a visual bug where the Info UI was temporary stuck after hovering over a card just before entering combat.
  • Fixed a visual bug where Statuses near hero boxes would overlap.
  • Patch 1.0.1 - Post-launch patch! · Shuffled Sky patch notes · SteamPeaks