3D Preview Node Improvements & Bug fixes

RefUsAll · published

3D Scene Editor - Import & Materials

  • FBX import is now supported, alongside the existing OBJ and GLB pipelines. Bring in models directly from Blender, Maya, 3ds Max and more.
  • GLB import now fully supports Nomad Sculpt exports - painted vertex colors and painted roughness/metalness come through correctly on import.
  • OBJ files now import vertex colors too.
  • Added a Browse button on 3D nodes so you can swap a mesh in place, without deleting and re-adding the node.
  • New per-material toggles let you turn vertex color and vertex roughness/metalness on or off independently.

3D Scene Editor - Shading and Lighting

  • Added Subsurface Scattering. Organic surfaces like skin, wax and foliage now scatter and transmit light instead of looking flat and plastic. One-click enable, with Scatter Depth and Scatter Color controls.
  • Added ambient translucency under sky/IBL lighting, so thin areas like ears or leaf edges glow correctly even without a direct light source. An optional per-mesh thickness bake improves accuracy on complex shapes.
  • Added Ambient Occlusion for softer, more grounded shadowing in corners and crevices.
  • Added a per-material Specular control and a per-texture sRGB toggle.
  • Widened the exposure range for better control over bright environments.
  • Fixed IBL intensity calibration, softened harsh rim lighting at grazing angles, and corrected subsurface scattering so it now works across all lights instead of just one.

Draw Tools

  • Added Lazy Mouse, a stroke stabilizer for the draw tool. Smooths out shaky lines for mouse users, with adjustable strength.
  • Connector curvature is now adjustable with a slider instead of being fixed automatically.

Fixes

  • Fixed scaling multiple selected Frames together not scaling their contents.
  • Fixed connector anchor points not respecting Frame lock state - anchors now show on a Frame's contents when open, and on the Frame border when locked.
  • Board Mode's right-click menu now includes Save, Save As, Open, New and Import, matching Reference Mode.
  • Moving the app window is now tracked as a change, so you'll be prompted to save if you close right after repositioning it.

Under the Hood

  • Updated the scene file format to support the new material and lighting data. Older save files continue to load normally.