3D Scene Editor - Import & Materials
- FBX import is now supported, alongside the existing OBJ and GLB pipelines. Bring in models directly from Blender, Maya, 3ds Max and more.
- GLB import now fully supports Nomad Sculpt exports - painted vertex colors and painted roughness/metalness come through correctly on import.
- OBJ files now import vertex colors too.
- Added a Browse button on 3D nodes so you can swap a mesh in place, without deleting and re-adding the node.
- New per-material toggles let you turn vertex color and vertex roughness/metalness on or off independently.
3D Scene Editor - Shading and Lighting
- Added Subsurface Scattering. Organic surfaces like skin, wax and foliage now scatter and transmit light instead of looking flat and plastic. One-click enable, with Scatter Depth and Scatter Color controls.
- Added ambient translucency under sky/IBL lighting, so thin areas like ears or leaf edges glow correctly even without a direct light source. An optional per-mesh thickness bake improves accuracy on complex shapes.
- Added Ambient Occlusion for softer, more grounded shadowing in corners and crevices.
- Added a per-material Specular control and a per-texture sRGB toggle.
- Widened the exposure range for better control over bright environments.
- Fixed IBL intensity calibration, softened harsh rim lighting at grazing angles, and corrected subsurface scattering so it now works across all lights instead of just one.
Draw Tools
- Added Lazy Mouse, a stroke stabilizer for the draw tool. Smooths out shaky lines for mouse users, with adjustable strength.
- Connector curvature is now adjustable with a slider instead of being fixed automatically.
Fixes
- Fixed scaling multiple selected Frames together not scaling their contents.
- Fixed connector anchor points not respecting Frame lock state - anchors now show on a Frame's contents when open, and on the Frame border when locked.
- Board Mode's right-click menu now includes Save, Save As, Open, New and Import, matching Reference Mode.
- Moving the app window is now tracked as a change, so you'll be prompted to save if you close right after repositioning it.
Under the Hood
- Updated the scene file format to support the new material and lighting data. Older save files continue to load normally.