Patch Notes
New Features
World Regions
- Added additional regional variations throughout the world.
- Added seamless region transitions that update:
- Regional weather
- Region name displays
- Zone-specific background music
Enemies & Encounters
Added several new enemy types across a wider level range, including:
- Spiders
- Spider Boss
- Cave Brutes
New enemies range from approximately **Level 5 through Level 50**, helping populate both early and later progression areas.
Domain Ability Systems
- Added the **Tank Domain** and its associated subdomain abilities.
- Added the **Warrior Domain** and its associated subdomain abilities.
- Added the **Rogue Domain** and its associated subdomain abilities.
- Added visual effects and sound effects to domain abilities.
Stealth
Added the foundational **Stealth System** used by Rogue abilities and other stealth-related mechanics.
Domain Focus
- Added the new **Domain Focus** mechanic.
- Players can focus an equipped domain to activate that domain's passive abilities.
- Added **Domain Focus Lock** perks to equipment.
- Focus Lock perks provide additional bonuses while specific domains are actively focused.
Steam Playtest
- The **Cat Spirit RPG Playtest** is now live through Steam.
- Access currently requires an **Early Alpha Playtest Key**.
- Players interested in participating can submit an access request through the Cat Spirit RPG Discord server.
- Playtest access will be granted after requests are reviewed.
---
Updated Systems
Enemy Loot
- Updated enemy loot pools to better follow enemy progression.
- Dropped equipment can now roll within approximately **-2 to +2 levels** of the defeated enemy.
- Enemy types can now be assigned specific loot sets, allowing different creatures and encounters to provide more distinct rewards.
Threat Management
- Improved the enemy threat management system.
- Enemy targeting and threat evaluation now better account for players participating in combat.
Ability Damage
- Ability damage types can now be modified by the damage type of the player's equipped weapon.
- This allows weapon damage configuration to interact more directly with applicable domain abilities and combat builds.
Player HUD
- Improved player resource bars.
- Health, Spirit Energy, Ability Energy, and other resource changes now use smoother depletion and recovery animations.
Movement & Spirit Energy
Adjusted Spirit Energy consumption associated with jumping to improve movement balance.
User Interface
- Updated the visual design and layout of primary interaction windows.
- Updated the Inventory interface for improved readability and usability.