Cat Spirit RPG Alpha Update — Version 0.9.0.1

Cat Spirit RPG Playtest · published

Patch Notes

New Features

World Regions

  • Added additional regional variations throughout the world.
  • Added seamless region transitions that update:
  1. Regional weather
  2. Region name displays
  3. Zone-specific background music

Enemies & Encounters

Added several new enemy types across a wider level range, including:

  • Spiders
  • Spider Boss
  • Cave Brutes

New enemies range from approximately **Level 5 through Level 50**, helping populate both early and later progression areas.

Domain Ability Systems

  • Added the **Tank Domain** and its associated subdomain abilities.
  • Added the **Warrior Domain** and its associated subdomain abilities.
  • Added the **Rogue Domain** and its associated subdomain abilities.
  • Added visual effects and sound effects to domain abilities.

Stealth

Added the foundational **Stealth System** used by Rogue abilities and other stealth-related mechanics.

Domain Focus

  • Added the new **Domain Focus** mechanic.
  • Players can focus an equipped domain to activate that domain's passive abilities.
  • Added **Domain Focus Lock** perks to equipment.
  • Focus Lock perks provide additional bonuses while specific domains are actively focused.

Steam Playtest

  • The **Cat Spirit RPG Playtest** is now live through Steam.
  • Access currently requires an **Early Alpha Playtest Key**.
  • Players interested in participating can submit an access request through the Cat Spirit RPG Discord server.
  • Playtest access will be granted after requests are reviewed.

---

Updated Systems

Enemy Loot

  • Updated enemy loot pools to better follow enemy progression.
  • Dropped equipment can now roll within approximately **-2 to +2 levels** of the defeated enemy.
  • Enemy types can now be assigned specific loot sets, allowing different creatures and encounters to provide more distinct rewards.

Threat Management

  • Improved the enemy threat management system.
  • Enemy targeting and threat evaluation now better account for players participating in combat.

Ability Damage

  • Ability damage types can now be modified by the damage type of the player's equipped weapon.
  • This allows weapon damage configuration to interact more directly with applicable domain abilities and combat builds.

Player HUD

  • Improved player resource bars.
  • Health, Spirit Energy, Ability Energy, and other resource changes now use smoother depletion and recovery animations.

Movement & Spirit Energy

Adjusted Spirit Energy consumption associated with jumping to improve movement balance.

User Interface

  • Updated the visual design and layout of primary interaction windows.
  • Updated the Inventory interface for improved readability and usability.