Quick patch version 0.9.0.10

Cat Spirit RPG Playtest · published

Recent Fixes & Improvements

  • Increased the player’s base inventory capacity from 10 to 20 slots.
  • Overhauled consumable stacking so potions, food, and Claw Coatings now use a standard stack system.
  • Removed the old multiple uses per consumable item system.
  • Removed infinite-use Claw Coatings and related legacy application-count logic.
  • Consumables now follow a simple rule: 1 item = 1 use, with the remaining quantity shown by the item stack.
  • Improved consumable merge, split, sorting, pickup, and quick-slot quantity handling.
  • Standardized consumable rarity and item level generation so identical consumables no longer create unnecessary separate stacks.
  • Updated consumable inventory display to show normal stack quantities such as x5 instead of 5 use(s).
  • Removed outdated Applications / Infinite Uses information from consumable presentation.
  • Fixed an issue where inventory tooltips could display the wrong item icon when hovering an item.
  • Improved tooltip data handling so the item icon and tooltip information now come from the same item source.
  • Disabled hardware ray tracing project-wide to address renderer crashes occurring across multiple hardware configurations.
  • Lumen Global Illumination and Reflections remain enabled using the software/distance-field tracing path.
  • Added automated safeguards to prevent hardware ray tracing from being accidentally re-enabled in future builds.
  • Added and updated automated tests covering consumable stacking, consumption, Claw Coatings, quick slots, tooltip icons, and rendering configuration.