This update focuses on continued improvements to itemization and Claw Coatings.
- Overhauled the underlying Claw Coating system to make future coatings easier to create and expand.
- Claw Coatings can now scale their damage based on character attributes such as Strength or Dexterity.
- Added item-level and rarity scaling support for Claw Coatings.
- Claw Coatings dropped by enemies now properly inherit the enemy loot-level range instead of always dropping at Level 1.
- Claw Coating level requirements now correctly match the coating’s generated Item Level.
- Improved Claw Coating tooltips with clearer damage, scaling attribute, scaling rate, damage-per-hit, and damage-type information.
- Added damage-type icons and coloring to coating tooltips.
- Improved developer/testing tools for granting items at specific levels and rarities.
- Continued backend cleanup and consolidation of item and coating systems in preparation for additional coatings and balance updates.
- Various stability, validation, and regression improvements across inventory, loot, and item presentation systems.
Note: Claw Coating balance and additional coating variants are still actively being developed and may change throughout the Closed Alpha.