Shadow Empire - Patch Update

Shadow Empire · published · build 23449935

DONE 1.32a , version #264

  • Fixed CTD with turn processing due to an Artifact generating Asset being lost

  • Fixed CTD with a game load causing CTD

  • Fixed issue with blocked Scrap Stratagem

  • Fixed issue with target selection conditions for playing Master Spy Stratagems

DONE 1.32 , version #263

  • First of all: Big thanks to “ydmatrix2” from the Matrix Forums! Thx!

  • If playing Limited Political Difficulty you will not have Virtus Crisis Events anymore, neither Minor nor Major. This will make it much easier to stay longer in the same Political System. *

  • Capped the text for Commander in extreme HQ Name cases in the bottom Map UI part (sometimes was too long)

  • Fixed Scavenger Team Unit Feat. Also during running games.

  • If Task receives 0 BP then no skill rolls are made now

  • Operational Command Roll is now +25 for Martial Tournaments Regime Feat

  • Administration Roll is now +40 for Administrative Competence Regime Feat

  • Fixed combat mechanic to avoid a freak 0 attack value hit (because defend value rolled 0 as well)

  • Fixed Natural Relation Calculation to include salary effect from Apparatchik Feat

  • Fixed error with Salary payments to Rank #1 Leaders (it was fixed to 10 Cr instead of Salary Setting * 5)

  • Fixed MTH Policy Decision that was not showing all options

  • Made fixes to SSP production with SSF Assets, especially concerning those related to Fist Profile

  • Fixed the Political Picture when playing without Advanced Politics, but with NewGfx. (this time added the fixed gfx files)

DONE 1.31t2 , version #262

  • Hotfix: Fixed Virtus effect of Syndic Computer Unplug (also for running games)

DONE 1.31t , version #262

  • Small fix to I/O Hack Stratagem *

  • Fixed capped modifiers >=100% in top of combat resolution popup.

  • Fixed a glitch where Arachnids (and others) could get a more generic troop type than they should have gotten.

  • Fixed Warrior Ideology Regime Feat to work. Also in running game

  • Fixed Circuitry I-IV Regime Feats to actually give Industrial Public Production Bonus (it didnt do that). Also in running game

  • Also fixed Circuitry Regime Feat mouse over to specify its “industrial” public bonus only.

  • Assured proper visible logging of all 3 Compu Upgrade Regime Feats.

  • Fixed glitch with appointment making relation drop under 0 (and related CTD with drawing portrait gfx)

  • Fixed Rarity modifier for Pol.Stratagems with Syndic Democracy

  • Made fix to Cult Stratagems that were half of them missing a validation rule *

  • Made fix to Interface that avoids exploit with playing Unit Feat Stratagems

  • Made fix to some Political Stratagems that target another Major Regime: If not Diplomatic than there is no play limit.*

  • Minor fix to combat logs (secondant skill increaser log too many)

  • Fixed a Vidcom NewGfx rendering bug when playing without Advanced Politics.

DONE 1.31s , version #261

  • Might have fixed the rare crash when generating Colossus Class Planets (added security code)

  • Also might have fixed a rare crash during watching AI move (added security code)

  • Fixed “Compu” Maintenance Stratagem. Failure roll now doesnt deactivate it. *

  • Fixed issue with savefiles while Compu in Maintenance Mode. (switched to Democracy)

  • Made some fixes to Leader Relation Decision impacts with Feudal Level.

  • Made big fixes to AI playing with Oceania Rules where it has chosen not to expand overseas due to local issues.

  • Made a fix to the AI playing with Oceania Rules that started on a small island next to huge landmass

  • Fixed Bottom UI for when SSF and Delegation at same time

  • Crusade now more weighted to be declared against Regime you have lower relation with

  • Fixed Rarity Modifer for Fanatical Autocracy

  • Fixed mouse over for Apparatchik Score *

  • Fixed some issues with Retract Law mouse over and Leader speech bubble

DONE 1.31r , version #260

Special Open Beta Testing required: For Raising new Formations… make sure nothing glitchy happens.

  • The low percentage chance (5% or 10%) for the ideological road becomes more lenient after 20 (for 5%) or 10 (for 10%) rounds (when you should have rolled it by now).. Eventually going to 20%.

  • Fixed a number of Stratagems that were detaching Advisor from the wrong Leader.

  • AI no longer destroys road during first 3 rounds after a Pol. system change.

  • Made a fix in AI new SHQ creation and SHQ

  • Zone assignments.

  • Fixed -1,-1 Leader reporting when transferring from Zone to SHQ

  • Fixed -1,-1 when transferring Items from SHQ with no Leader

  • Fixed Powerbook Stratagem, can now also be played on the Director *

  • AI better assigns Panzerhead.. If possible.

  • Made a fix in the combat algorithm that made some Unit Feats give too much bonus

  • Made a fix to sometime doubled logged Leader relation change after Decision

  • Made a fix to Model table in MNG tab and fixed combat/oil sometimes too high due to tech effects not taken into account.

  • Fixed National Recruitment Strat feedback to show correct TOTAL recruits recruited.

  • Fixed a bug with Raising New Units *=needs new game start with this version or higher