Act 1 Demo build — 2026-08-23

Where the Veil Thins Demo · published

## Menus and UI

- Full menu-system overhaul: keyboard (arrows + Enter) and controller navigation across every

  screen, with selection scrolling into view; Esc/pause flow fixed (one press pauses, sidebar

  minimizes into sub-screens and returns on close).

- Inventory rebuilt: four clean tabs (Items / Materials / Key / Equip) with an Equipment tab

  for assigning the Focus Orb; legacy pre-rework items purged from the loot pool.

- Deck builder overhaul: real in-game card faces in the library, full-size hover preview with

  monster stat sheets, filters for every element and card type, cost sorting, element-spread

  readout, smooth scrolling.

- Combat: ability tooltips and monster previews show raw power numbers; hovering any fielded

  monster shows its stat sheet; the tooltip panel sizes to its text; face-up board cards show

  their actual card face at full slot size; End Turn chip reads correctly on the opening turn

  and flashes when no actions remain.

- Map fast travel fixed (the destination dropdown never opened); pins show level ranges;

  region names cleaned up. Save slots get overwrite confirmation and a working modal.

- Card shop pauses the game properly, keeps your scroll position, and says how much ore you

  still need.

## Combat systems

- Elemental orb tier: seven refined orbs forged at the family forge from gem orbs + ore, each

  keeping its gem passive and adding an on-element cast synergy with its own aura VFX.

- Per-fight VFX prewarming removes mid-cast hitches; all ground VFX lifted clear of terrain.

- Multi-hit cards show per-hit damage numbers with per-hit impact sounds; monsters get a

  summon sound; fire monsters' bite now Burns instead of Bleeding.

Act 1 Demo build — 2026-08-23 · Where the Veil Thins Demo patch notes · SteamPeaks