Where the Veil Thins Demo · published
## Menus and UI
- Full menu-system overhaul: keyboard (arrows + Enter) and controller navigation across every
screen, with selection scrolling into view; Esc/pause flow fixed (one press pauses, sidebar
minimizes into sub-screens and returns on close).
- Inventory rebuilt: four clean tabs (Items / Materials / Key / Equip) with an Equipment tab
for assigning the Focus Orb; legacy pre-rework items purged from the loot pool.
- Deck builder overhaul: real in-game card faces in the library, full-size hover preview with
monster stat sheets, filters for every element and card type, cost sorting, element-spread
readout, smooth scrolling.
- Combat: ability tooltips and monster previews show raw power numbers; hovering any fielded
monster shows its stat sheet; the tooltip panel sizes to its text; face-up board cards show
their actual card face at full slot size; End Turn chip reads correctly on the opening turn
and flashes when no actions remain.
- Map fast travel fixed (the destination dropdown never opened); pins show level ranges;
region names cleaned up. Save slots get overwrite confirmation and a working modal.
- Card shop pauses the game properly, keeps your scroll position, and says how much ore you
still need.
## Combat systems
- Elemental orb tier: seven refined orbs forged at the family forge from gem orbs + ore, each
keeping its gem passive and adding an on-element cast synergy with its own aura VFX.
- Per-fight VFX prewarming removes mid-cast hitches; all ground VFX lifted clear of terrain.
- Multi-hit cards show per-hit damage numbers with per-hit impact sounds; monsters get a
summon sound; fire monsters' bite now Burns instead of Bleeding.