Elemental Lands Playtest · published
Overworld now plays unique sounds for resource collection, shrine consecration, forge building, spell casts, garrison/temple entry, and king footsteps
Breach spawn now has a proper rising animation with aura + smoke dust burst instead of just popping in
Veteran promotion: units that win 3 battles automatically get +5 HP or ATK, with a stat-reveal animation
Post-battle rewards now give multiple drops at once — mana plus a resource (wood/metal)
Mana Shrines + Mana Forges economy: consecrate claimed pools (+2/move) or build forges on tainted cells (+4 or +6/move)
New earned battle spell: High Ground
Wider screens now get a viewport-aware 7×7 grid (locked per run, so it stays consistent)
Regular enemies have 5 less baseline HP (slightly faster battles)
Battlefield card alignment between player and enemy rows is cleaner across all landscape sizes
Siege weapon visuals: bigger image, anchored to bottom of the slot, ward aura only plays when manned and is more visible behind the card