Polylithic · published · build 23701452
Hello, friends and players! We’ve released an update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with me as I roll this out, and help us make Polylithic better by reporting any bugs or issues on the Discord.
1.0.0.12 & 1.0.0.13 Beta
Adjusted axe animations
Added hole trap bait descriptions and hints
Added more obsidian to Campaign
Added fadeout to some cutscenes
Balanced weapon damage to animals
Balanced hunger/health food restore values
Fixed enclosure detection
Fixed Stove and Hide rack not counting to unlocking milestones/tasks
Fixed 2 era quests unlocking
Fixed Quest NPCs not disappearing when they are accepted to the tribe
Fixed "A Dream Come True" quest
Fixed Full Party Milestone
Fixed additional holes in the Campaign terrain
Fixed saving bug
Fixed torch in multiplayer
Fixed totem map icons when migrating
Fixed decorative objects being indestructible when outside house
Fixed clothing not saving
Fixed player respawn process (resetting buffs/stats, creating dead model)
Fixed house parts being indestructible
Added petting dog companion
Improved weapons responsivity
Improved grass performance
Improved bear movement animations
Fixed campaign terrain (for new saves)
Fixed removing tribe members
Fixed Lonely Fox name localization
Fixed Club combo attack
Fixed torch in multiplayer and its fire spread
Fixed item duplication bug when removing buildable blueprints
Fixed a bug that caused the body of a dead player to not be saved
Fixed tribe members starving even when they have food
Fixed multiplayer bug that caused chunks to stop loading
Fixed Lonely Fox "A Test of Strength" quest
Fixed initial camera position when loading save
Outpost can now be moved in sandbox
Sky is now dark during weather phenomena
Balanced weapon attacks to cause less stamina
Weasel(quest giver) is now removed when added as member
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