Oops! You're the Hero! Final Demo Patch 4

major update

Oops! You're the Hero! · published

Hello! The fourth patch for ‘Oops! You’re the Hero!’s final demo is out! This update includes: 

✨VISUALS:

  • ‘Notice’ lights on the tombstones 

  • Visual indications of boss arenas when fights have 1.) not begun, 2.) are happening, 3.) have ended and the player can not return to previous areas

  • Removed VFX on boxes if player chooses to fight, and cannot take a separate path 

  • Updated the ‘E’ and ‘Shift’ UI 

🛠️MECHANICS:

  • Changed Dodge Roll to Teleportation 

    • Changed key binding to ‘L’ rather than ‘R’ 

  • Removed diagonal movement for player 

  • Stationary enemies follow the player through rotating 

📖 Narrative: 

  • Fixed type in rope cutscene 

  • Fixed typo in Shepard’s Note 

  • Changed explodable tutorial to “You’re sword won’t work here”

  • Adjusted tutorial dialogue colliders to be longer 

  • Tut Puff now appears visually when speaking during cutscenes 

  • New cutscenes added to: 

    • The waterfall 

    • Before the alternative path to the Gob Boss fight 

🏗️ Level Design: 

  • Redid Temple level 

    • Swapped the Sorceress’s room and Talon room 

    • Turned the Sorceress’s room to the Rope pickup room 

    • Swapped the hidden wall for boxes for easier access for player 

    • Adjusted stairs leading down to the last hallway with a wall 

    • Adjusted carpets 

  • Talon Room moved to behind the waterfall 

  • Adjusted the field paths to guide the player to different pockets of the area 

    • Added burning additions to draw player to town 

  • Redid the Ruins area for more swinging and vertical exploration 

  • Adjusted the location of the last box/obstacle group in the temple 

  • Removed a banner from the Ruins that would interrupt rope swinging 

✅ QOL: 

  • Changed the number of respawn barrels to one for collider problems 

  • Changed ‘Press T’ to ‘Press Enter’ for dialogue 

  • Decreased the amount of push for minions when they are hit 

  • Removed the push effect from the Gob Boss 

  • Set a limit for the sword swing to once a second 

  • Synced the sword and sword SFX to match 

  • Moved the Wizard closer to the Temple door 

  • Updated SFX to match when enemies attack 

  • Updated minion arrow size 

  • Updated Death screen/Game Over screen buttons and added music 

🐞BUGS: 

  • Collider bug behind the Mayor Timeline 

  • Removed the instance of double dialogue on the noteboard in the Town area 

  • Placed colliders on stairs/ramps for less ‘floaty’ movement 

The next patch to come out will include:

  • Continued Bug Fixes 

  • Continued UI/Menu updates 

  • Continued polish

  • Final updates for the released game

Thank you for your patience, and for playing!