Pax Autocratica · published
[Combat]
Added an “Ineffective” damage indicator for attacks that are resisted.
Added a danger warning for the Auto-Defense affix.
Added a capture pity system. Capture attempts are now guaranteed to succeed after reaching a certain number of failed attempts.
[Base]
Improved indoor lighting at the base.
Improved the display of Resource Transport Station information in the Leader's Agenda.
Adjusted the building categories of the Resource Transport Station and Warehouse Center.
[Combat]
Improved the placement of enemy turrets in the Elysia Oasis Decisive Battle.
Improved the Weak Point hit guidance flow in the tutorial battle.
Improved the projectile visual effects of the Cluster Shotgunner.
Improved the performance of environmental smoke and fire effects.
Improved collision detection for the Shield Grenade skill.
[Progression & Balance]
Reduced the difficulty of the Drakon Mercenary Camp and increased its combat rewards.
Reduced the material requirements for upgrading buildings.
Increased the damage of Missile Cores.
Increased the unlock level of gold-rarity Cores.
Reduced the drop rate of grenades during combat.
Increased the damage of enemy Strike Squads and increased the attack frequency of allied Strike Squads.
Reduced the damage of Missile Towers.
The Fire Tornado affix will no longer appear randomly in Sector 1.
Researching the 24h Paid Time Off policy no longer requires special materials.
Improved the drop rates of weapon and armor blueprints.
Reduced the amount of ammunition dropped by Elites and Bosses.
[Other]
Improved performance.
Fixed an issue with incorrect soldier portraits.
Fixed an issue where connection lines could display incorrectly in the technology research interface under certain conditions.
Fixed an issue where enemy units could fail to spawn correctly during combat.
All corrections have been verified and authorized.