Demo Update V.1.1.2

Spada · published

Fixes:

  • Performance

    • Optimized Medium, High, and Epic graphic settings, reducing GPU usage without compromising visual quality.

    • General improvements to texture rendering across all graphic levels.

    • Removed redundant stadium objects, resulting in greater stability.

    • Adjusted map lighting for better visual balance.

  • Visual

    • Updated the default player skin: the old metallic armor has been replaced with a more colorful version, making it easier to distinguish from enemies.

    • Fixed a bug in the options menu where selecting Low graphics applied correctly but the label still displayed “Medium.”

    • Fixed a bug in the main menu where lighting occasionally appeared overly bright.

  • Difficulty

    • Reduced the average number of strikes required to defeat enemies from 16 to 8.

    • Increased the response time window for button presses during combat, making the game more accessible to new players.

    • Reduced the number of hits per combo sequence from 30 to 15.

    • Adjusted the total hits required to win from approximately 600 to 300, creating a more dynamic and less punishing experience.