Terrarium II · published · build 25196233
🌿 Terrarium II — Patch Notes Summary
Version 0.0.0.5
Performance & Graphics
Added Low Graphics Mode for players on weaker hardware.
Simplified sky rendering
Lightweight clouds, stars, sun, and moon
Reduced lighting calculations
Removed heavy weather effects
Simplified tile rendering (no lighting, no particles, no EXP orbs)
Correct tile scaling preserved to prevent stretching
Optimized Normal Graphics Mode tile rendering:
Reduced allocations
Cached scale, brightness, and color values
Faster per‑tile math
Lower CPU overhead during world draw
Improved overall rendering pipeline structure for clarity and performance.
Beams & VFX
Added Low Graphics Beam Mode:
Clean cyan core beam
Soft glow layer
Only 2 draw calls per beam
Removes spirals, lightning arcs, wiggles, pulses, particles, and sparkle bursts
Full beam mode remains unchanged for high‑graphics settings.
UI & Settings
Added Settings Menu toggles:
Music ON/OFF
Low Graphics Mode ON/OFF
Fixed mouse input logic using proper LeftMousePressed edge detection.
Corrected and widened click‑zones for smoother UI interaction.
General Improvements
Cleaned up tile‑window culling logic.
Improved rendering order consistency.
Reduced redundant math and dictionary lookups across rendering systems.