SEMO · published
Hello! We’ve just updated the demo for SEMO, and you can check out the changes below.
We improved a small issue where players joining someone else's multiplayer game couldn’t tell the stage difficulty.
We realized it was inconvenient to read room codes aloud and write them down when playing with friends. Now you can copy the code with one click and easily share it on Discord!
Based on your feedback, players in the same game will now hear the same background music.
We slightly improved the long loading time that occurred when entering the game for the first time. We’ll continue optimizing this.
We also added small quality-of-life improvements and fixed minor bugs.
If you have any feedback, feel free to leave it here on the community page or on our Discord.
Thank you as always! :)