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Richie's Plank Experience
›
Patches
›
6 month celebration update
6 month celebration update
Richie's Plank Experience
· published
27 Mar 2017, 03:49 UTC
All events
Read on Steam
GRAPHICS
New light raytrace light baking
New static car
Car shadows
Better frame rate
Better street lights with light emission.
New aggressive rocket models and particle effects. Faster looking and better frame rate.
2 New buildings.
New fire particles! Better looking and better frame rate.
Improved bloom effect.
PBR Plank Textures. Much more realistic looking.
Improved Elevator lighting.
Improved some concrete textures.
Road has cracks, puddles and detail.
Improved textures on close air con vents. One has a subtle drip. Drip. Drip.
Fog now has a slight blue haze. More realistic than the orange.
Elevator shaft now has subtle ripples in it. Really accentuates the feeling of speed as you fall past it.
Occasionaly, leaves fall from the trees.
Tree animations added.
More subtle lights around the main city square.
Player shadow is back.
Car shadows are fixed.
Bloom with forward rendering and AA now works.
NEW FEATURES
"Fine Tune Mode" for Vive has been supercharged.
Oculus Touch support!
Easier VR plank setup. This is now the default setup option for Oculus.
BUG FIXES
Fixed minor VR menu bugs.
VR Menu pointer now works more reliably. It doesn't get blocked by elevator or pot plants.
Elevator buttons are now more reliable.
USABILITY: The color pallet for skybrush now works with less bugs.
KNOWN ISSUES
Frame is a bit slow when flying sometimes.
Need better instructions for which buttons open menu and use hose / rocket
Santa Sleigh too slow and clips with air con vent sometimes.