Pre Release 0.9.0

Team Fortress 2: Rebalanced · published · build 21527681

  • Reduced rate limit on loadouts changes to a more reasonable amount.

  • Implemented Spy-Cycle (values not final).

  • Implemented Shovel.

  • Implemented Fire Axe.

  • Implemented Wrench.

  • Implemented Fists.

  • Implemented Bonesaw.

  • Implemented Bat.

  • All Knives are now Silent Killer.

  • All Sniper Rifles now fire Classic tracers except the machina.

  • Upgrade cost of all buildigs reduced to 100.

  • Teleporters now cost 25 Metal.

  • Dispensers, Teleporters, Amplifiers and Mobilitypads now take 10 seconds to finish building.

  • Dispenser and Teleporter redeploy bonus is now the same as Sentryguns.

  • The gunslinger crits while under the effects of a jump pad (for real this time).

  • Medics can now see Critheal bonus on teammates targetid (excluding medics, friendly disguised spies and enemy spies disguised as a friendly spy).

  • Disguised enemy spies will always show max heal rate bonus.

  • Disguised enemy spies disguise health will now always heal at max heal rate bonus.

  • New Hud Element 'HudMedicCritHeals'. Shows the critheal bonus on the medics hud next to their Übercharge.

  • Custom huds will need to add 'HudMedicCritHeals' to their 'hudlayout.res' for this element to show up.

  • Medics and disguised friendly spies heal rate bonus will show here when healing them with the medigun unlike the targetid. Enemy spy rules still apply.