🌀 PATCH NOTES - 0.3.5.16

Aloft · published

ADJUSTMENTS / BALANCING


  • Improved audio for the reward platform on Glider Trial islands. 

  • Improved audio while gliding.

  • Improved the descriptions for the Opal Oculus and Wool & Linen Gliders. 

  • The Glider Stand menu UI is now more consistent. 

    • Glider Patterns & Shapes now have associated names. Appropriate tooltips will now show upon hover.

    • Tooltips will now appear when hovering the button to enter primary and secondary colours submenus.

    • Dyes now show their cost even if they have never been discovered.

    • The colour submenu now has placeholder empty slots to fill the last row.

    • The colour slots now use the fabric texture overlay for each type of glider.

  • Dropped glider pouches now show the glider’s correct icon. 

  • Adjusted the Emergency Landing / Gliding Exhaustion bar accuracy.

OPTIMIZATION


  • Reduced the sub scattering intensity on the players materials to prevent unwanted glow effects when hit by direct, close range lighting. 

BUG FIXES


  • Re-applied fix for the Leviathan music cutting in or out when the Leviathan leaves or enters a cluster.

  • Fixed an issue where players could clip into the Life Tree basin before healing it. 

  • Fixed the orientation of some Life Tree Meditation Circles.

  • Fixed an issue where all instances of Spiral Adobe Stairs existing before 0.3.5.14 moved their center of position.

    • This will apply to all existing worlds. 

  • Fixed an issue where gliding in a cave does not stop the SFX for the Emberstone Oculus. 

  • Fixed an issue where other clients could hear audio from a player’s Emberstone Oculus anywhere in the world. 

  • Fixed an issue where exiting the character menu could cause only the glider to be visible in the main menu. 

  • Fixed an issue where newly-placed Pyrologics would not work for clients while the host is far away. 

  • The vestige structures in Glider Trial islands now play the correct footstep SFX. 

  • Fixed the spawnpoint of several islands to prevent players from appearing inside the ground. 

  • Fixed the collision for vestige puzzle arrow targets to prevent cases where they cannot be hit when placed on certain assets. 

  • Fixed some cases where Crashed Gliders would appear under the ground in certain islands. 

    • This will apply to newly discovered islands only. 

  • Restored missing geometry in some islands with caves. 

  • Fixed several cases of floating assets in several islands. 

    • This will apply to newly discovered islands only. 

  • Fixed several cases of broken puzzles including the Glider Trial island in the Red Cliffs biome. 

    • This will apply to newly discovered islands only. 

  • Fixed several cases where placeholder text appeared instead of localized text. 

  • Fixed instances where the audio for gliding while exhausted played unintentionally.