ExoTrain Demo · published · build 25041106
New features:
Pneumaculture building and farming system for growing organic resources (T2 research).
Deepening the Pneuma system: Pneuma has different concentrations in the atmosphere, and the collection speed depends on the concentration. Zones with high Pneuma concentration will negatively affect the character, so you'll need equipment to protect yourself from its effects. Alternatively, you can use modules that weaken your resistance but provide significant boosts.
Rocket artillery train module (T3 research).
New turret types for defending a mining drill (T3 research).
UI for previously read logs.
New battery cells and Mk II generator (T3 research).
The northern part of the main zone is expanded.
New missions and enemy creatures.
Minor improvements:
Lighting system has been changed to avoid interactive objects becoming too dark during the night.
Improved camera behavior: rotation is smoother, and the camera focus point is ~1.5m higher.
Added camera shake on explosions.
Added settings for blur and camera shake intensity, as well as camera view distance.
Damage for most ranged weapons is increased by 10–20%.
Size of Big Chests is increased from 24 to 32 slots.
Lots of small UI/QoL improvements.
Better sorting of train modules in the list.
Reduced the cost of repairing train module slots.
Bugfixes:
A lot of different optimization fixes.
Some English texts were reworked.
Some collisions were fixed to prevent the character from getting stuck.
Fixed an issue where creatures could sometimes cast abilities after death.
Destroying a building with a non-empty craft queue is now blocked.
Fixed an issue where buildings could be shifted on the client after train teleportation.
Saves from the previous game version are supported.
UPD: Demo version is also updated to 0.5