Sure Footing · published
Hey everyone! So exciting to see so many new players filling up our leaderboards since we were announced just last week in the Yogscast Jingle Jam. Welcome to you all and thanks for joining us here in Cacheville.
So I've been working away on this update for a few weeks now and... man, it got hairy. As mentioned in a recent post this is to get the game ready for porting to consoles as well as generally improving performance. But also adding one or two smaller features and - more importantly - addressing some bugs that have been sitting in the game for far too long that I had a lot of trouble nailing down. Thanks to the folks who have reported their issues. Sometimes nailing down a bug in a procedurally generating game can be a real headache.

Here's a quick list of some of the bigger ticket items we've addressed in v1.0.5:
This isn't the end of our updates. I'm still working away on new content as well as improvements that will see the game be updated a little more frequently in 2019.

While I'm feeling much better about this build, bugs can always arise in new places (or those once thought destroyed can resurrect themselves). We're a very small team (I'm the only programmer) so diagnosing where these occur is always a huge help for us.
If you've enjoyed the game - or not - please leave a review on our store page. It's a big help in letting people know about the game (as Steam continues to push small indie games like ours further down the recommendation pile). Plus we try to address your concerns if you have any.
Hope you all have a great holiday season and I look forward to bringing more updates to the game throughout 2019.
Keep Running!
Tommy
Programmer, Table Flip Games