Quality of Life & Balance Update – June 14

HELLBREAK · published · build 18867954

Another patch is live! Today’s update brings some key quality of life improvements and balance changes based directly on your feedback and what we’ve been observing post-launch.Quality of Life Improvements:

  • You can now push enemies (except bosses) by walking into them. No more getting body-blocked in tight spaces.

  • Any non-AoE damage you take from behind (off-screen) now deals 50% less damage. This should make surprise projectiles and backstabs a bit less punishing. We’ll keep an eye on this and adjust the value if necessary.

  • You now gain +1 reroll every 5 level-ups to help with build variety and flexibility.


Bug Fixes:

  • Fixed a rare crash issue related to the first perk of the Bloodfang.

  • Fixed an issue where the charged melee animation could get stuck.

  • Fixed a bug where the first level of the headshot damage increase perk was dealing more damage than the amount shown.


Balance Changes:

  • Increased the base damage of the Banshee (starting pistol) by 5. This ensures that Tormented enemies now die in 2 headshots instead of 3, even without upgrades.

  • Slightly reduced EXP requirements for the first few level-ups to smooth out early pacing.

  • Reduced the homing speed of Oculon’s mines.


Mission Changes:

  • Serathiel – Mission 2: Apply Inferno to 20 enemies → now 15

  • Gholgoroth – Mission 2: Apply Blight to 25 enemies → now 15

  • Varkoth – Mission 2: Use any spell 5 times → now 2


Let us know how it feels! As always, we’re active on Discord and checking the Steam Discussions regularly.Thanks again for your continued support and feedback!

Quality of Life & Balance Update – June 14 · HELLBREAK patch notes · SteamPeaks