Another patch is live! Today’s update brings some key quality of life improvements and balance changes based directly on your feedback and what we’ve been observing post-launch. Quality of Life Improvements:
You can now push enemies (except bosses) by walking into them. No more getting body-blocked in tight spaces.
Any non-AoE damage you take from behind (off-screen) now deals 50% less damage. This should make surprise projectiles and backstabs a bit less punishing. We’ll keep an eye on this and adjust the value if necessary.
You now gain +1 reroll every 5 level-ups to help with build variety and flexibility.
Bug Fixes:
Fixed a rare crash issue related to the first perk of the Bloodfang.
Fixed an issue where the charged melee animation could get stuck.
Fixed a bug where the first level of the headshot damage increase perk was dealing more damage than the amount shown.
Increased the base damage of the Banshee (starting pistol) by 5. This ensures that Tormented enemies now die in 2 headshots instead of 3, even without upgrades.
Slightly reduced EXP requirements for the first few level-ups to smooth out early pacing.
Reduced the homing speed of Oculon’s mines.
Mission Changes:
Serathiel – Mission 2: Apply Inferno to 20 enemies → now 15
Gholgoroth – Mission 2: Apply Blight to 25 enemies → now 15
Varkoth – Mission 2: Use any spell 5 times → now 2
Let us know how it feels! As always, we’re active on Discord and checking the Steam Discussions regularly. Thanks again for your continued support and feedback!