Patch 26.05 (Build 260429)

Golembert Playtest · published

Resized the demo island size to only the Upper and Central Garden. Contact the devs if you want to continue your save file with the entire island unlocked.

Otherwise, this is a medium-sized update to the latest Build 260429 based on further playtesting feedback.

The update contains the following fixes:

  • Fixed Directory not found on first start up (hopefully)
  • Fixed AmbientManager nullRef on start up (led to ingame time not being processed) - also added a runtime fix if the issue still persists
  • Fixed wrong difficulty (relaxed) and timescale (super slow) on first start up
  • Fixed EscMenu not updating its option texts (hopefully)
  • Fixed falling asleep in garden and waking up in the house
  • Fixed endless rain
  • Fixed NotificationSystem error when returning/completing a quest (hopefully)

The update contains the following medium sized changes:

  • Reworked Ershiyi UI
  • Crop UI shows growth percentage of the selected plant
  • Plants have ideal watering if seeded while raining
  • Compost waters itself when raining even if no items are on the compost heap
  • Get back Potion Crafting input on Input Item Slot clicked
  • Craft buttons disabled after unlock
  • Added info in locked Crafting Nodes with which nodes you need to unlock first
  • How to craft multiple potions info in Craft Info UI shown (temporarily)
  • Wiki Plant entries do now show their colour identity
  • On Quest Reward: if inventory full, items are spawned on player position
  • Added Ershiyi card 'Switch values' and reduced x3/x4 card numbers
  • Enlarged Cursor
  • PlaceableObjects are now placeable with both left and right click
  • Compost is waterable in UI
  • You can water with left and right click
  • Added Auto-Run Toggle (EscMenu > Input or left of the toolbar)
  • Neighbourhood Visualization UI excludes plants in pots and raised beds
  • Fixed Potion Crafting Info Panel not closing on rightclick anywhere on the map (again)
  • Permaquest UI disabled on sleep
  • Fixed Golembert shaking their head violently after waking up
  • Fixed global light in sleep panel (was dim when falling asleep at night and bright if falling asleep at day)

Things that still aren't working:

  • Key rebinding
  • Save/load unlocked compost tiers (not checked if working correctly)
  • Lamps are sometimes turned on when placing